Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
27 |
Left the colonies with honors. |
2 |
27 |
Became a Drifter (Scavenger). |
2 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
29 |
Failed to qualify for Scientist (Scholar). |
3 |
29 |
Switched to Drifter (Wanderer). |
3 |
33 |
Survived a risky adventure but gained nothing. |
3 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
33 |
Continued as Drifter (Wanderer). |
4 |
36 |
Drafted into Law Enforcement |
5 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
40 |
Uncover a major conspiracy against Llewellyn Tow's employers. |
5 |
41 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
41 |
Continued as Agent (Law Enforcement). |
6 |
45 |
Given specialist training in vehicles. |
7 |
45 |
Continued as Agent (Law Enforcement). |
7 |
48 |
Befriended by a senior agent. |
7 |
49 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
49 |
Continued as Agent (Law Enforcement). |
8 |
50 |
Accepted a deal with criminal or other figure under investigation. |
9 |
50 |
Failed to qualify for Explorer (Scout). |
9 |
50 |
Returned to Drifter (Scavenger). |
9 |
54 |
Attacked by enemies that Llewellyn Tow easily defeat. |
9 |
54 |
Gain Enemy if Llewellyn Tow don't already have one. |
10 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Drifter (Scavenger). |
10 |
57 |
Betrayed by a friend. One of Llewellyn Tow's Contacts or Allies betrays Llewellyn Tow, ending Llewellyn Tow's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Retired. |
11 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
65 |
Gained a contact. |
13 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |