Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Became a Rogue (Enforcer). |
3 |
25 |
Luther Fleming spend months in the dangerous criminal underworld. |
3 |
28 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
28 |
Continued as Rogue (Enforcer). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
37 |
Attempted a risky adventure and was sent to prison. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
39 |
Became a Prisoner (Fixer). |
7 |
43 |
Disgraced. Word of Luther Fleming's criminal past reaches Luther Fleming's homeworld. |
8 |
43 |
Switched to Prisoner (Thug) with previous rank. |
8 |
45 |
Vocational Training. |
8 |
47 |
Promoted to Prisoner (Thug) rank 1. |
9 |
47 |
Returned to Prisoner (Fixer). |
9 |
51 |
Joined a prison gang |
10 |
51 |
Switched to Prisoner (Inmate) with previous rank. |
10 |
54 |
A guard takes a dislike to Luther Fleming. |
11 |
55 |
Returned to Prisoner (Fixer). |
11 |
56 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
59 |
Continued as Prisoner (Fixer). |
12 |
63 |
Persecuted by a prison gang. |