Retired Petty Officer, 3rd class Martin Morris  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 66 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 7 (0) 5 (-1)111A75
Haunted by a ghost, Obsequious, Egotistical
 
Skills
Art (Creative) 0
Astrogation 0
Athletics 0
Carouse 1
Electronics (Comms) 1
Flyer (Wing) 1
Gun Combat 0
Gunner (Screen) 1
Mechanic 1
Persuade 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Steward 1
Survival 1
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Navy Engineer/Gunner Petty Officer, 3rd class22
Scout Explorer Scout13
Entertainer Performer 12
Drifter Scavenger 02
Agent Law Enforcement Rookie01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Rossie Matthews Contact 2 2 2 2 Darrian, Imperium (F/13)
Rossie Matthews has had an unexpected run of good fortune lately.
Arvid Bluit Contact 2 1 6 4 Dynchia, Imperium (M/76)
Elaine Taylor Contact 1 0 1 0 Thaggeshi (F/55)
Relationship altered.
Alta Pabst Contact 1 1 1 1 Dynchia, Imperium (F/26)
Florence Cole Enemy 0 2 6 0 Azhanti (M/53)
Stewart Perry Ally 5 0 0 0 Dynchia, Imperium (M/61)
Relationship redefined. Enemy becomes an ally.
Ellen Fabble Contact 2 2 4 1 Dynchia, Imperium (F/14)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 22 Martin Morris's ship is damaged, and Martin Morris have to hitch-hike Martin Morris's way back across the stars to the nearest scout base.
1 22 Gain 4 Contacts. Gain 2 Enemies.
2 22 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 23 Commanding officer takes an interest in Martin Morris's career.
2 26 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
3 26 Attempted to change assignments.
3 26 Failed to qualify for Flight (Navy).
3 26 Continued as Navy (Engineer/Gunner).
3 30 Vessel participates in a diplomatic mission.
3 30 Gain a contact.
3 30 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
4 30 Voluntarily left Engineer/Gunner
4 30 Switched to Scout (Explorer) with previous rank.
4 32 Severely injured. Fully recovered. Owe 15,000 for medical bills.
5 34 Continued as Scout (Explorer).
5 35 Spend several years jumping from world to world in Martin Morris's scout ship.
5 38 Promoted to Scout (Explorer) rank 1 with the new title Scout.
6 38 Continued as Scout (Explorer).
6 41 Lightly injured, no permanent damage. Fully recovered.
7 41 Became a Entertainer (Performer).
7 44 Invited to take part in a controversial event or exhibition that injures Martin Morris's social standing.
7 45 Promoted to Entertainer (Performer) rank 1.
8 45 Continued as Entertainer (Performer).
8 47 An investigation, tour, project or expedition goes wrong, stranding Martin Morris far from home.
9 47 Became a Drifter (Scavenger).
9 51 Nearly killed. Owe 30,000 for medical bills.
10 51 Failed to qualify for Merchant Marine (Merchant).
10 51 Submitted to the draft.
10 51 Became a Agent (Law Enforcement) with the new title Rookie.
10 53 Hard times caused by a lack of interstellar trade costs Martin Morris's job.
11 53 Returned to Drifter (Scavenger).
11 56 Betrayed by a friend. One of Martin Morris's Contacts or Allies betrays Martin Morris, ending Martin Morris's career. That Contact or Ally becomes a Rival or Enemy.
12 56 Aging Crisis. Owe 60,000 for medical bills.
12 56 Retired at age 56.
12 56 Retired.
12 60 Birth or Death involving a family member or close friend.
13 60 Aging Crisis. Owe 60,000 for medical bills.
13 61 A romantic relationship ends badly. Gain a Rival or Enemy.
14 64 Aging Crisis. Owe 30,000 for medical bills.
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