Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
21 |
An expedition or voyage goes wrong, leaving Mat McPherson stranded in the wilderness. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
23 |
Rewarded for a successful mission. |
2 |
25 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
25 |
Continued as Agent (Intelligence). |
3 |
29 |
Established a network of contacts. Gain 1 contacts. |
3 |
29 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
29 |
Continued as Agent (Intelligence). |
4 |
32 |
Mat McPherson's work ends up coming home with Mat McPherson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
32 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
34 |
Gained a contact. |
5 |
36 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
6 |
36 |
Continued as Noble (Diplomat). |
6 |
37 |
A new romantic starts. Gain an Ally. |
6 |
40 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
7 |
40 |
Continued as Noble (Diplomat). |
7 |
42 |
Inherit a gift from a rich relative. |
7 |
44 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Switched to Noble (Dilettante) with previous rank. |
8 |
46 |
Become deeply involved in politics on Mat McPherson's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
48 |
Promoted to Noble (Dilettante) rank 4 with the new title Black Sheep. |
9 |
48 |
Continued as Noble (Dilettante). |
9 |
51 |
Mat McPherson reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Mat McPherson sponge off Mat McPherson's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
9 |
52 |
Promoted to Noble (Dilettante) rank 5. |
10 |
52 |
Voluntarily left Dilettante |
10 |
52 |
Failed to qualify for Journalist (Entertainer). |
10 |
52 |
Submitted to the draft. |
10 |
52 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
10 |
53 |
Mat McPherson's work ends up coming home with Mat McPherson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Continued as Believer (Missionary/Humanitarian). |
12 |
58 |
Mat McPherson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Continued as Believer (Missionary/Humanitarian). |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |