Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Vessel participates in a diplomatic mission. |
1 |
19 |
Gain a contact. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Engineer/Gunner) with previous rank. |
2 |
25 |
Abuse Melville Watson's position for profit. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Injured. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Vessel participates in a notable military engagement. |
4 |
34 |
Attempt at commissioned failed. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Special assignment or duty on board ship. |
5 |
38 |
Attempt at commissioned failed. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Melville Watson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |
7 |
42 |
Voluntarily left Engineer/Gunner |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
44 |
Melville Watson do not know what happened to Melville Watson. There is a gap in Melville Watson's memory. |
8 |
44 |
Became a Citizen (Corporate). |
8 |
46 |
Political upheaval strikes Melville Watson's homeworld, and Melville Watson is caught up in the revolution. |
8 |
48 |
Promoted to Citizen (Corporate) rank 1. |
9 |
48 |
Continued as Citizen (Corporate). |
9 |
52 |
A revolution, attack or other unusual event throws Melville Watson's life into chaos, forcing Melville Watson to leave the planet. |
10 |
52 |
Returned to Drifter (Wanderer). |
10 |
55 |
Melville Watson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Retired. |
11 |
58 |
Moved to a new world. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
63 |
Gained a contact. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |