Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Spend several years jumping from world to world in Mervin Fawns's scout ship. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
When dealing with an alien race, Mervin Fawns botch an opportunity to gather extra intelligence about them. |
2 |
25 |
Mervin Fawns's ship is damaged, and Mervin Fawns have to hitch-hike Mervin Fawns's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 3 Contacts. Gain 3 Enemies. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
Mervin Fawns spend a great deal of time on the fringes of Charted Space. |
3 |
29 |
Psychologically damaged by Mervin Fawns's time in the scouts. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
31 |
Perform an exemplary service for the scouts. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
36 |
Mervin Fawns inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
Someone more charismatic but less devout than Mervin Fawns has become Mervin Fawns's superior. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
42 |
Mervin Fawns aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
42 |
Switched to Scout (Courier) with the new title Scout and previous rank. |
8 |
44 |
Spend several years jumping from world to world in Mervin Fawns's scout ship. |
9 |
46 |
Attempted to change assignments. |
9 |
46 |
Switched to Scout (Explorer) with previous rank. |
9 |
48 |
Mervin Fawns inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
10 |
48 |
Returned to Believer (Missionary/Humanitarian). |
10 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
52 |
Voluntarily left Missionary/Humanitarian |
11 |
52 |
Became a Citizen (Corporate). |
11 |
53 |
A revolution, attack or other unusual event throws Mervin Fawns's life into chaos, forcing Mervin Fawns to leave the planet. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Retired. |
12 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Moved to a new world. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |