Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
21 |
A disaster leaves several injured, and others blame Meyer George, forcing Meyer George to leave Meyer George's career. Gain a Rival. |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
24 |
An expedition or voyage goes wrong, leaving Meyer George stranded in the wilderness. |
3 |
24 |
Became a Citizen (Corporate). |
3 |
25 |
Meyer George befriend a superior in the corporation or the colony. |
3 |
28 |
Promoted to Citizen (Corporate) rank 1. |
4 |
28 |
Voluntarily left Corporate |
4 |
28 |
Failed to qualify for Artist (Entertainer). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
29 |
Meyer George do not know what happened to Meyer George. There is a gap in Meyer George's memory. |
5 |
29 |
Switched to Citizen (Worker). |
5 |
32 |
Advanced training in a specialist field. |
5 |
33 |
Promoted to Citizen (Worker) rank 1. |
6 |
33 |
Continued as Citizen (Worker). |
6 |
37 |
Spent time maintaining and using heavy vehicles. |
7 |
37 |
Continued as Citizen (Worker). |
7 |
38 |
Meyer George's business expands, Meyer George's corporation grows, or the colony thrives. |
7 |
41 |
Forced to muster out. |
8 |
41 |
Switched to Drifter (Scavenger). |
8 |
45 |
Meyer George do not know what happened to Meyer George. There is a gap in Meyer George's memory. |
9 |
45 |
Failed to qualify for Merchant Academy. |
9 |
45 |
Switched to Drifter (Wanderer). |
9 |
49 |
Survived a risky adventure but gained nothing. |
9 |
49 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
49 |
Continued as Drifter (Wanderer). |
10 |
53 |
Meyer George run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
53 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
54 |
Meyer George refuse to secretly provide religious rites for a dying leader or noble, because they do not share Meyer George's faith. |
11 |
57 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
12 |
57 |
Continued as Believer (Holy Warrior). |
12 |
59 |
Meyer George secretly provide religious rites for a dying leader or noble, although they do not share Meyer George's faith. Gain an Ally in the family and a Rival who disagrees with Meyer George's choice. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Believer (Holy Warrior). |
13 |
63 |
Meyer George is sent to a new community or parish to preach The Word among the poor. |
13 |
65 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |