Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A good deal ensures Nellie Graham is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Encounter a Psionic institute. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Embroiled in legal trouble. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Intelligence (Agent). |
7 |
42 |
Became a Drifter (Barbarian). |
7 |
44 |
Nellie Graham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Retired. |
8 |
46 |
Moved to a new world. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
49 |
A new romantic starts. Gain an Ally. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
55 |
Good fortune. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
Birth or Death involving a family member or close friend. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |