Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
26 |
A mission goes disastrously wrong due to Newton Alexander's commander’s error or incompetence, but Newton Alexander survive. |
3 |
26 |
Cover for the commander and gain an Ally. |
3 |
27 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
4 |
27 |
Continued as Marine (Star Marine). |
4 |
28 |
On the front lines of a planetary assault and occupation. |
4 |
31 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
5 |
31 |
Continued as Marine (Star Marine). |
5 |
34 |
Display heroism in battle. |
5 |
35 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
5 |
35 |
Promoted to Marine (Star Marine) officer rank 2 with the new title Captain. |
6 |
35 |
Continued as Marine (Star Marine). |
6 |
37 |
A mission goes wrong; Newton Alexander and several others are captured and mistreated by the enemy. Gain Newton Alexander's jailer as an Enemy. |
7 |
37 |
Failed to qualify for Thief (Rogue). |
7 |
37 |
Returned to Drifter (Wanderer). |
7 |
40 |
Betrayed by a friend. One of Newton Alexander's Contacts or Allies betrays Newton Alexander, ending Newton Alexander's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Failed to qualify for Worker (Citizen). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
41 |
Go undercover to investigate an enemy. |
8 |
41 |
A revolution, attack or other unusual event throws Newton Alexander's life into chaos, forcing Newton Alexander to leave the planet. |
8 |
44 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
44 |
Continued as Agent (Law Enforcement). |
9 |
45 |
Gained a contact. |
9 |
48 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
10 |
48 |
Continued as Agent (Law Enforcement). |
10 |
50 |
Newton Alexander's work ends up coming home with Newton Alexander, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
50 |
Became a Merchant (Broker). |
11 |
51 |
A sudden war destroys Newton Alexander's trade routes and contacts, forcing Newton Alexander to flee that region of space. |
11 |
51 |
Gain rebels as Enemy |
12 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
52 |
Newton Alexander secretly provide religious rites for a dying leader or noble, although they do not share Newton Alexander's faith. Gain an Ally in the family and a Rival who disagrees with Newton Alexander's choice. |
12 |
55 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
55 |
Continued as Believer (Missionary/Humanitarian). |
13 |
56 |
Newton Alexander retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
59 |
Forced to muster out. |
14 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
59 |
Retired. |
14 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |