Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Failed to qualify for Corporate (Citizen). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
31 |
Attempted a risky adventure and was wildly successful. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
32 |
Continued as Drifter (Wanderer). |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
38 |
Attempted a risky adventure and was wildly successful. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
7 |
43 |
Omar Winn went above and beyond the call of duty. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
48 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
48 |
Continued as Agent (Law Enforcement). |
9 |
52 |
Go undercover to investigate an enemy. |
9 |
52 |
A job goes wrong, forcing Omar Winn to flee off-planet. |
9 |
52 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
10 |
52 |
Continued as Agent (Law Enforcement). |
10 |
55 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
11 |
55 |
Became a Scout (Courier). |
11 |
58 |
Spend several years jumping from world to world in Omar Winn's scout ship. |
12 |
59 |
Voluntarily left Courier |
12 |
59 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
62 |
Omar Winn faith enjoys an explosion of popularity largely thanks to Omar Winn's efforts. |
12 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Retired at age 63. |