Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Pat Steward do not know what happened to Pat Steward. There is a gap in Pat Steward's memory. |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Survived a risky adventure but gained nothing. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Agent (Intelligence). |
5 |
38 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
6 |
42 |
An investigation takes on a dangerous turn. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
45 |
Befriended by a senior agent. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
49 |
Befriended by a senior agent. |
8 |
50 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
50 |
Continued as Agent (Law Enforcement). |
9 |
52 |
Established a network of contacts. Gain 1 contacts. |
9 |
54 |
Forced to continue current assignment. |
9 |
54 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
10 |
54 |
Continued as Agent (Law Enforcement). |
10 |
56 |
Befriended by a senior agent. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Retired. |
11 |
59 |
Severely injured. Owe 10,000 for medical bills. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |