Retired Detective Pat Steward  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 66 M 1 (-2) 1 (-2) 5 (-1) 4 (-1) 3 (-1) 6 (0)115436
Protruding spine
 
Skills
Admin 0
Athletics (Dexterity) 1
Deception 0
Drive 0
Flyer (Airship) 1
Investigate 5
Jack-of-All-Trades 2
Language (Gvegh (Vargr)) 1
Melee (Unarmed) 1
Persuade 1
Profession (Spacer) 0
Recon 2
Stealth 2
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 24
Agent Intelligence 01
Agent Law Enforcement Detective35
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Armando Marsden Enemy 0 2 4 1 Ayansh'i (M/9)
Granville Penn Contact 2 1 1 3 Ayansh'i (M/60)
 
Term Age History
1 18 Failed to qualify for Merchant Marine (Merchant).
1 18 Became a Drifter (Wanderer).
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 26 Pat Steward do not know what happened to Pat Steward. There is a gap in Pat Steward's memory.
3 26 Failed to qualify for Intelligence (Agent).
3 26 Continued as Drifter (Wanderer).
3 27 Survived a risky adventure but gained nothing.
3 30 Promoted to Drifter (Wanderer) rank 2.
4 30 Continued as Drifter (Wanderer).
4 34 Forced to muster out.
5 34 Became a Agent (Intelligence).
5 38 Life ruined by a criminal gang. Gain the gang as an Enemy
6 38 Failed to qualify for Merchant Marine (Merchant).
6 38 Submitted to the draft.
6 38 Switched to Agent (Law Enforcement) with the new title Rookie.
6 42 An investigation takes on a dangerous turn.
6 42 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
7 42 Continued as Agent (Law Enforcement).
7 45 Befriended by a senior agent.
8 46 Continued as Agent (Law Enforcement).
8 49 Befriended by a senior agent.
8 50 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
9 50 Continued as Agent (Law Enforcement).
9 52 Established a network of contacts. Gain 1 contacts.
9 54 Forced to continue current assignment.
9 54 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
10 54 Continued as Agent (Law Enforcement).
10 56 Befriended by a senior agent.
10 58 Forced to muster out.
11 58 Aging Crisis. Owe 30,000 for medical bills.
11 58 Retired at age 58.
11 58 Retired.
11 59 Severely injured. Owe 10,000 for medical bills.
12 62 Aging Crisis. Owe 50,000 for medical bills.
12 64 Betrayal. Convert an Ally into a Rival or Enemy.
13 66 Aging Crisis. Owe 20,000 for medical bills.
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