Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Paul Middlemiss went above and beyond the call of duty. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Paul Middlemiss went above and beyond the call of duty. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Go undercover to investigate an enemy. |
3 |
28 |
Hard times caused by a lack of interstellar trade costs Paul Middlemiss Paul Middlemiss's job. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Journalist (Entertainer). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
31 |
Offered job by a patron. Now owe him a favor. |
5 |
34 |
Became a Army (Cavalry) with the new title Private. |
5 |
38 |
Unit is slaughtered in a disastrous battle, for which Paul Middlemiss blame Paul Middlemiss's commander. Gain commander as Enemy. |
6 |
38 |
Returned to Drifter (Barbarian). |
6 |
40 |
Find valuable salvage. |
6 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
42 |
Voluntarily left Barbarian |
7 |
42 |
Failed to qualify for Thief (Rogue). |
7 |
42 |
Switched to Drifter (Wanderer). |
7 |
44 |
Betrayed by a friend. One of Paul Middlemiss's Contacts or Allies betrays Paul Middlemiss, ending Paul Middlemiss's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Became a Citizen (Colonist). |
8 |
47 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
47 |
Returned to Drifter (Barbarian). |
9 |
51 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
10 |
51 |
Continued as Drifter (Barbarian). |
10 |
53 |
Paul Middlemiss run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
53 |
Became a Noble (Dilettante) with the new title Wastrel. |
11 |
54 |
Become deeply involved in politics on Paul Middlemiss's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
12 |
57 |
Continued as Noble (Dilettante). |
12 |
58 |
Paul Middlemiss manipulate and charm Paul Middlemiss's way through high society. Gain a Rival and an Ally. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Noble (Dilettante). |
13 |
63 |
Paul Middlemiss make an alliance with a powerful and charismatic noble, who becomes an Ally. |
13 |
65 |
Promoted to Noble (Dilettante) rank 1. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |