Retired 3rd Officer Reginald Sheils  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 66 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 11 (1)11175B
Wasteful, Expressive hands
 
Skills
Animals 0
Art (Creative/Exotic Media) 1
Astrogation 0
Athletics (Dexterity) 1
Broker 2
Diplomat 1
Drive 0
Electronics 0
Engineer 0
Gambler 2
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 1
Navigation 1
Pilot (Small Craft) 2
Science (Robotic Sciences/Cybernetics) 1
Stealth 0
Steward 1
Streetwise 1
Survival 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Citizen Colonist Settler23
Entertainer Artist 22
Drifter Barbarian 01
Drifter Scavenger 01
Merchant Merchant Marine 3rd Officer34
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Sydney Rivera Contact 1 1 1 5 Ziadd (M/55)
Misty Hughes Enemy 0 3 1 0 Ziadd (F/42)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 21 Spend several years jumping from world to world in Reginald Sheils's scout ship.
2 22 Voluntarily left Surveyor
2 22 Became a Citizen (Colonist).
2 26 Reginald Sheils learn something Reginald Sheils should not have – a corporate secret, a political scandal – which Reginald Sheils can profit from illegally.
2 26 Gain a criminal contact.
2 26 Promoted to Citizen (Colonist) rank 1.
3 26 Continued as Citizen (Colonist).
3 28 Reginald Sheils befriend a superior in the corporation or the colony.
3 30 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
4 30 Continued as Citizen (Colonist).
4 32 Hard times caused by a lack of interstellar trade costs Reginald Sheils Reginald Sheils's job.
5 32 Became a Entertainer (Artist).
5 33 Join homeworld’s celebrity circles
5 36 Promoted to Entertainer (Artist) rank 1.
6 36 Continued as Entertainer (Artist).
6 38 Works is especially well received and popular, making Reginald Sheils a minor celebrity
6 40 Promoted to Entertainer (Artist) rank 2.
7 40 Voluntarily left Artist
7 40 Became a Drifter (Barbarian).
7 43 Reginald Sheils run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 43 Failed to qualify for Merchant Academy.
8 43 Switched to Drifter (Scavenger).
8 44 Severely injured. Fully recovered. Owe 6,250 for medical bills.
9 44 Entered Merchant Academy with the Shipboard curriculum.
9 48 Gained a contact.
9 48 Graduated.
10 48 Became a Merchant (Merchant Marine) with the new title Crewman.
10 48 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 52 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
11 52 Aging Crisis. Owe 20,000 for medical bills.
11 52 Retired at age 52.
11 52 Continued as Merchant (Merchant Marine).
11 55 Risk Reginald Sheils's fortune on a possibility lucrative deal and win.
12 56 Aging Crisis. Owe 20,000 for medical bills.
12 56 Continued as Merchant (Merchant Marine).
12 60 Risk Reginald Sheils's fortune on a possibility lucrative deal and win.
12 60 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
13 60 Aging Crisis. Owe 10,000 for medical bills.
13 60 Continued as Merchant (Merchant Marine).
13 64 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
14 64 Aging Crisis. Owe 50,000 for medical bills.
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