Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Ritthy Lowther gain experience in a technical field as a computer operator or surveyor. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Voluntarily left Corporate |
2 |
22 |
Failed to qualify for Infantry (Army). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Risk Ritthy Lowther's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Imperial trade restrictions force Ritthy Lowther out of business. |
6 |
37 |
Failed to qualify for Surveyor (Scout). |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
39 |
Betrayed by a friend. One of Ritthy Lowther's Contacts or Allies betrays Ritthy Lowther, ending Ritthy Lowther's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Failed to qualify for Intelligence (Agent). |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
40 |
Ritthy Lowther run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Entered Merchant Academy with the Business curriculum. |
8 |
44 |
War breaks out, triggering a mandatory draft. |
8 |
44 |
Fled from the draft. |
8 |
44 |
Dropped out of the merchant academy. |
9 |
44 |
Returned to Drifter (Scavenger). |
9 |
46 |
Ritthy Lowther do not know what happened to Ritthy Lowther. There is a gap in Ritthy Lowther's memory. |
10 |
46 |
Became a Scout (Explorer). |
10 |
50 |
Ritthy Lowther's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
10 |
50 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
11 |
50 |
Voluntarily left Explorer |
11 |
50 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
50 |
Switched to Drifter (Wanderer). |
11 |
52 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Retired. |
12 |
56 |
Moved to a new world. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |