Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
29 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
3 |
29 |
Continued as Marine (Star Marine). |
3 |
31 |
Assigned to a black ops mission. |
3 |
33 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
4 |
33 |
Voluntarily left Star Marine |
4 |
33 |
Failed to qualify for Flight (Navy). |
4 |
33 |
Submitted to the draft. |
4 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
37 |
Given advanced training in a specialist field |
5 |
37 |
Continued as Merchant (Merchant Marine). |
5 |
39 |
Risk Rolla McRae's fortune on a possibility lucrative deal and win. |
6 |
41 |
Continued as Merchant (Merchant Marine). |
6 |
45 |
A sudden war destroys Rolla McRae's trade routes and contacts, forcing Rolla McRae to flee that region of space. |
6 |
45 |
Gain rebels as Enemy |
7 |
45 |
Became a Drifter (Wanderer). |
8 |
49 |
Continued as Drifter (Wanderer). |
8 |
51 |
Contact with Government. |
9 |
53 |
Continued as Drifter (Wanderer). |
9 |
56 |
Attempted a risky adventure and was sent to prison. |
10 |
57 |
Became a Prisoner (Fixer). |
10 |
59 |
Persecuted by a prison gang. |
11 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
61 |
Retired at age 61. |
11 |
61 |
Continued as Prisoner (Fixer). |
11 |
63 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |