Retired Initiate Rollin Archer  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 66 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 6 (0)111546
Easily embarrassed, Mentally Slow, Alcoholic
 
Skills
Astrogation 0
Athletics (Strength) 1
Carouse 1
Diplomat 1
Drive (Walker) 1
Electronics 0
Gun Combat 0
Investigate 0
Medic 0
Persuade 3
Profession (Worker/Polymers) 1
Profession (Worker/Religion) 1
Recon 0
Science (Social Sciences/Belief) 2
Stealth 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 02
Believer Mainstream Believer Initiate16
Agent Law Enforcement Rookie03
Drifter Scavenger 01
Drifter Wanderer 12
 
Name Type Affinity Enmity Power Influence Species
Zena Alexander Rival 1 2 3 1 Dynchia (F/27)
 
Term Age History
1 18 Became a Scholar (Field Researcher).
1 22 A rival researcher blackens Rollin Archer's name or steals Rollin Archer's research. Gain a Rival.
2 22 Continued as Scholar (Field Researcher).
2 25 Rollin Archer's work is sabotaged by unknown parties. Rollin Archer may salvage what Rollin Archer can and give up.
3 25 Became a Believer (Mainstream Believer) with the new title Lay Person.
3 29 Rollin Archer is sent to a new community or parish to preach The Word among the poor.
4 29 Continued as Believer (Mainstream Believer).
4 31 Rollin Archer is chosen to represent Rollin Archer's faith in a vid show or other highly public forum.
5 33 Continued as Believer (Mainstream Believer).
5 34 Rollin Archer is sent to a new community or parish to preach The Word among the poor.
5 37 Forced to muster out.
6 37 Failed to qualify for Worker (Citizen).
6 37 Submitted to the draft.
6 37 Became a Agent (Law Enforcement) with the new title Rookie.
6 38 Rollin Archer went above and beyond the call of duty.
7 41 Continued as Agent (Law Enforcement).
7 42 Advanced training in a specialist field.
8 45 Continued as Agent (Law Enforcement).
8 46 Rollin Archer's work ends up coming home with Rollin Archer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9 46 Became a Drifter (Scavenger).
9 47 Betrayed by a friend. One of Rollin Archer's Contacts or Allies betrays Rollin Archer, ending Rollin Archer's career. That Contact or Ally becomes a Rival or Enemy.
10 47 Returned to Believer (Mainstream Believer).
10 48 Rollin Archer is chosen to represent Rollin Archer's faith in a vid show or other highly public forum.
10 51 Forced to muster out.
11 51 Failed to qualify for Merchant Academy.
11 51 Switched to Drifter (Wanderer).
11 55 Find valuable salvage.
11 55 Promoted to Drifter (Wanderer) rank 1.
12 55 Aging Crisis. Owe 60,000 for medical bills.
12 55 Retired at age 55.
12 55 Continued as Drifter (Wanderer).
12 58 Severely injured. Fully recovered. Owe 7,500 for medical bills.
13 58 Aging Crisis. Owe 50,000 for medical bills.
13 58 Returned to Believer (Mainstream Believer).
13 59 Rollin Archer refuse to secretly provide religious rites for a dying leader or noble, because they do not share Rollin Archer's faith.
13 62 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
14 62 Aging Crisis. Owe 20,000 for medical bills.
14 62 Continued as Believer (Mainstream Believer).
14 63 Rollin Archer retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
14 66 Forced to muster out.
15 66 Aging Crisis. Owe 10,000 for medical bills.
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