Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A good deal ensures Ronnie Beley is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Make an unexpected connection outside Ronnie Beley's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Risk Ronnie Beley's fortune on a possibility lucrative deal and win. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scout (Surveyor). |
5 |
35 |
Ronnie Beley have no idea what happened to Ronnie Beley – they found Ronnie Beley's ship drifting on the fringes of friendly space. |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
36 |
Attempted a risky adventure and was wildly successful. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
43 |
Find Ancient Technology. |
8 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
45 |
Ronnie Beley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
45 |
Retired. |
9 |
46 |
Moved to a new world. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Gained a contact. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |