Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Good fortune |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Rose Hopkins's ship is ambushed by enemy vessels. Rose Hopkins successfully ran to the jump point. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Perform an exemplary service for the scouts. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Artist (Entertainer). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
31 |
Display heroism in battle, saving the whole ship. |
4 |
34 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
34 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
37 |
Vessel participates in a notable military engagement. |
6 |
38 |
Voluntarily left Line/Crew |
6 |
38 |
Failed to qualify for Enforcer (Rogue). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
46 |
Nearly killed. Owe 30,000 for medical bills. |
8 |
46 |
Became a Merchant (Broker). |
8 |
50 |
Embroiled in legal trouble. |
8 |
50 |
Promoted to Merchant (Broker) rank 1. |
9 |
50 |
Continued as Merchant (Broker). |
9 |
51 |
A new romantic starts. Gain an Ally. |
10 |
54 |
Continued as Merchant (Broker). |
10 |
57 |
A new romantic starts. Gain an Ally. |
11 |
58 |
Continued as Merchant (Broker). |
11 |
60 |
Risk Rose Hopkins's fortune on a possibility lucrative deal and win. |
11 |
62 |
Promoted to Merchant (Broker) rank 2. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Merchant (Broker). |
12 |
64 |
Rose Hopkins's ship or starport is destroyed by criminals. Gain them as an Enemy. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |