Retired Sergeant Rube Ward  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 66 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 10 (1) 6 (0)1117A6
Elated, Malevolent, Assertive
 
Skills
Admin 0
Athletics (Endurance) 1
Drive 0
Flyer (Rotor) 1
Gun Combat (Archaic) 1
Investigate 0
Language 0
Mechanic 2
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 1
Recon 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent 01
Drifter Wanderer 11
Navy Engineer/Gunner Petty Officer, 3rd class24
Agent Law Enforcement Sergeant23
Believer Missionary/Humanitarian Junior Project Worker01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Cleveland Connell Ally 2 0 2 1 Vanejenese (M/50)
Angie Wood Enemy 0 4 2 3 Halka (F/24)
Roland Paul Rival 1 3 0 1 Halka (M/37)
Roland Paul is in prison or otherwise trapped somewhere.
Lee McNamara Rival 1 1 0 0 Halka (F/66)
Hardy Morris Rival 1 3 4 1 Halka (M/12)
Hardy Morris is found or reported dead.
Jimmie Fawns Rival 1 2 0 3 Halka (M/34)
An incident occured.
Zack Tabiner Ally 6 0 1 4 Halka (M/50)
Zack Tabiner gained influence with the character’s assistance.
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 20 Rube Ward's work ends up coming home with Rube Ward, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 20 Became a Drifter (Wanderer).
2 21 A new romantic starts. Gain an Ally.
2 24 Promoted to Drifter (Wanderer) rank 1.
3 24 Voluntarily left Wanderer
3 24 Became a Navy (Engineer/Gunner) with the new title Crewman.
3 27 Refuse to abuse Rube Ward's position for profit.
4 28 Continued as Navy (Engineer/Gunner).
4 31 Advanced training in a specialist field.
4 32 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
5 32 Continued as Navy (Engineer/Gunner).
5 36 Rube Ward foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5 36 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
6 36 Continued as Navy (Engineer/Gunner).
6 37 Rube Ward is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7 37 Failed to qualify for Field Researcher (Scholar).
7 37 Submitted to the draft.
7 37 Switched to Agent (Law Enforcement) with the new title Rookie.
7 38 Befriended by a senior agent.
7 41 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
8 41 Continued as Agent (Law Enforcement).
8 42 An investigation takes on a dangerous turn.
8 45 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
9 45 Continued as Agent (Law Enforcement).
9 47 Rube Ward's work ends up coming home with Rube Ward, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
10 47 Aging Crisis. Owe 10,000 for medical bills.
10 47 Retired at age 47.
10 47 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 48 Rube Ward come into conflict with a splinter group Rube Ward's own religion which maintains Rube Ward's version is the wrong one. Gain 3 Rivals.
11 48 Aging Crisis. Owe 20,000 for medical bills.
11 48 Retired.
11 51 Moved to a new world.
12 52 Aging Crisis. Owe 30,000 for medical bills.
12 53 Moved to a new world.
13 56 Aging Crisis. Owe 40,000 for medical bills.
13 58 A new romantic starts. Gain an Ally.
14 60 Aging Crisis. Owe 40,000 for medical bills.
14 61 Birth or Death involving a family member or close friend.
15 64 Aging Crisis. Owe 60,000 for medical bills.
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