Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
Make a breakthrough in Seth McNab's field. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
24 |
A rival researcher blackens Seth McNab's name or steals Seth McNab's research. Gain a Rival. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scholar (Scientist) with previous rank. |
3 |
29 |
An expedition or voyage goes wrong, leaving Seth McNab stranded in the wilderness. |
4 |
29 |
Became a Citizen (Colonist). |
4 |
30 |
Birth or Death involving a family member or close friend. |
4 |
33 |
Promoted to Citizen (Colonist) rank 1. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
34 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
34 |
Failed to qualify for Merchant Academy. |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
37 |
Betrayed by a friend. One of Seth McNab's Contacts or Allies betrays Seth McNab, ending Seth McNab's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Failed to qualify for Free Trader (Merchant). |
7 |
37 |
Switched to Drifter (Scavenger). |
7 |
41 |
Find valuable salvage. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
45 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
48 |
Attacked by enemies that Seth McNab easily defeat. |
9 |
48 |
Gain Enemy if Seth McNab don't already have one. |
10 |
49 |
Continued as Drifter (Scavenger). |
10 |
53 |
Severely injured. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
54 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Moved to a new world. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |