Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Join a social movement. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Became a Psion (Adept). |
2 |
24 |
Psionic abilities make Simon Alexander uncomfortable to be around. One contact or ally becomes a rival. |
2 |
25 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
3 |
25 |
Continued as Psion (Adept). |
3 |
26 |
Psionic strength increases. |
3 |
29 |
Promoted to Psion (Adept) rank 2. |
4 |
29 |
Continued as Psion (Adept). |
4 |
33 |
Gain a contact outside of normal circles. |
4 |
33 |
Promoted to Psion (Adept) rank 3 with the new title Acolyte. |
5 |
33 |
Continued as Psion (Adept). |
5 |
36 |
Gained a contact. |
6 |
37 |
Continued as Psion (Adept). |
6 |
39 |
Spent time mastering mind and body. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Entertainer (Artist). |
7 |
45 |
Gain a patron in the arts. Gain an Ally |
7 |
45 |
Promoted to Entertainer (Artist) rank 1. |
8 |
45 |
Continued as Entertainer (Artist). |
8 |
49 |
Amnesia. |
8 |
49 |
Promoted to Entertainer (Artist) rank 2. |
9 |
49 |
Continued as Entertainer (Artist). |
9 |
52 |
An investigation, tour, project or expedition goes wrong, stranding Simon Alexander far from home. |
10 |
52 |
Failed to qualify for Psi-Warrrior (Psion). |
10 |
52 |
Submitted to the draft. |
10 |
52 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
56 |
Accepted a deal with criminal or other figure under investigation. |
11 |
56 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
60 |
Embroiled in legal trouble. |
12 |
60 |
Continued as Merchant (Merchant Marine). |