Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
21 |
Opponents of Squire Henry's belief system ambush Squire Henry. |
2 |
21 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
21 |
Became a Army (Infantry) with the new title Private. |
3 |
24 |
Assigned to an urbanised planet torn by war. |
3 |
25 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
25 |
Continued as Army (Infantry). |
4 |
26 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
26 |
Gain rebels as Enemy |
4 |
29 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
5 |
29 |
Attempted to change assignments. |
5 |
29 |
Switched to Army (Army Support) with previous rank. |
5 |
33 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
33 |
Gain rebels as Enemy |
6 |
33 |
Failed to qualify for Free Trader (Merchant). |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
35 |
Encounter a Psionic institute. |
6 |
35 |
Tested for psionic powers |
6 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
37 |
Became a Psion (Adept). |
7 |
39 |
Psionic strength increases. |
8 |
41 |
Continued as Psion (Adept). |
8 |
45 |
Psionic abilities make Squire Henry uncomfortable to be around. One contact or ally becomes a rival. |
8 |
45 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
9 |
45 |
Continued as Psion (Adept). |
9 |
48 |
Psionic strength increases. |
9 |
49 |
Promoted to Psion (Adept) rank 2. |
10 |
49 |
Continued as Psion (Adept). |
10 |
51 |
A new romantic starts. Gain an Ally. |
11 |
53 |
Voluntarily left Adept |
11 |
53 |
Switched to Drifter (Barbarian). |
11 |
56 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
12 |
56 |
Failed to qualify for Merchant Academy. |
12 |
56 |
Submitted to the draft. |
12 |
56 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
12 |
58 |
Make an unexpected connection outside Squire Henry's normal circles. Gain a Contact. |
12 |
60 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |