Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Attacked by enemies that Teata-We-pab Tab easily defeat. |
4 |
31 |
Gain Enemy if Teata-We-pab Tab don't already have one. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Aging Crisis. Owe 50,000 for medical bills. |
5 |
34 |
Retired at age 34. |
5 |
34 |
Retired. |
5 |
37 |
A new romantic starts. Gain an Ally. |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Enemy. |
7 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
46 |
Betrayal. Convert an Ally into a Rival or Enemy. |
8 |
47 |
Victim of a crime. |
9 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |