Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Became a Entertainer (Performer). |
2 |
23 |
Gain a patron in the arts. Gain an Ally |
2 |
25 |
Promoted to Entertainer (Performer) rank 1. |
3 |
25 |
Continued as Entertainer (Performer). |
3 |
26 |
Timothy Weakman is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
30 |
Survived a risky adventure but gained nothing. |
4 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
34 |
Attacked by enemies that Timothy Weakman easily defeat. |
5 |
34 |
Gain Enemy if Timothy Weakman don't already have one. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
37 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
40 |
Timothy Weakman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
41 |
Timothy Weakman come into conflict with a splinter group Timothy Weakman's own religion which maintains Timothy Weakman's version is the wrong one. Gain 1 Rivals. |
9 |
41 |
Returned to Drifter (Scavenger). |
9 |
42 |
Betrayed by a friend. One of Timothy Weakman's Contacts or Allies betrays Timothy Weakman, ending Timothy Weakman's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
42 |
Retired at age 42. |
10 |
42 |
Retired. |
10 |
43 |
Good fortune. |
11 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
48 |
Gained a contact. |
12 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
A new romantic starts. Gain an Ally. |
14 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
64 |
Good fortune. |
16 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |