Retired Technician Vernon Wareham  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 66 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 7 (0)111587
Relentless, Strong, Bewildered
 
Skills
Astrogation 0
Athletics 0
Carouse 1
Deception 1
Drive (Walker) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (Power) 1
Gambler 1
Gun Combat (Energy) 1
Heavy Weapons 0
Jack-of-All-Trades 2
Medic 1
Melee (Grapple) 1
Melee (Striking) 1
Persuade 1
Profession (Hostile Environment/High-G) 1
Profession (Worker/Hydroponics) 1
Recon 2
Science (Robotic Sciences/Cybernetics) 1
Seafarer (Ocean Ships) 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Infantry Lance Corporal12
Scout Explorer 03
Citizen Worker Technician35
Merchant Merchant Marine Crewman02
Believer Missionary/Humanitarian Project Worker11
 
Name Type Affinity Enmity Power Influence Species
Elise Harvey Enemy 0 4 0 5 Sylean (F/23)
Elise Harvey is in prison or otherwise trapped somewhere.
Henery Fallow Rival 1 0 6 0 Libert (M/21)
Henery Fallow gained power at the expense of a third party who now blames the character.
Aab Pe-a- Enemy 0 3 6 0 Bwap (M/28)
Aab Pe-a- is a member of an organisation which holds a generally opposite view of the Traveller.
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 20 Commanding officer takes an interest in Vernon Wareham's career.
1 22 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
2 22 Continued as Army (Infantry).
2 23 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2 23 Gain rebels as Enemy
3 23 Became a Scout (Explorer).
3 27 Spend several years jumping from world to world in Vernon Wareham's scout ship.
4 27 Continued as Scout (Explorer).
4 28 Vernon Wareham spend a great deal of time on the fringes of Charted Space.
4 28 Psychologically damaged by Vernon Wareham's time in the scouts.
5 31 Continued as Scout (Explorer).
5 35 Severely injured. Fully recovered. Owe 12,500 for medical bills.
6 35 Became a Citizen (Worker).
6 37 Political upheaval strikes Vernon Wareham's homeworld, and Vernon Wareham is caught up in the revolution.
6 39 Promoted to Citizen (Worker) rank 1.
7 39 Continued as Citizen (Worker).
7 42 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
8 43 Continued as Citizen (Worker).
8 45 Vernon Wareham learn something Vernon Wareham should not have – a corporate secret, a political scandal – which Vernon Wareham can profit from illegally.
8 47 Promoted to Citizen (Worker) rank 2 with the new title Technician.
9 47 Continued as Citizen (Worker).
9 48 Vernon Wareham befriend a superior in the corporation or the colony.
9 51 Promoted to Citizen (Worker) rank 3.
10 51 Continued as Citizen (Worker).
10 54 Good fortune
11 55 Voluntarily left Worker
11 55 Failed to qualify for Free Trader (Merchant).
11 55 Submitted to the draft.
11 55 Became a Merchant (Merchant Marine) with the new title Crewman.
12 59 Aging Crisis. Owe 40,000 for medical bills.
12 59 Retired at age 59.
12 59 Continued as Merchant (Merchant Marine).
12 60 A series of bad deals and decisions force Vernon Wareham into bankruptcy. Vernon Wareham salvages what Vernon Wareham can.
13 60 Aging Crisis. Owe 20,000 for medical bills.
13 60 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 61 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
13 64 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
14 64 Aging Crisis. Owe 30,000 for medical bills.
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