Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Walter Frazier do not know what happened to Walter Frazier. There is a gap in Walter Frazier's memory. |
3 |
24 |
Became a Scholar (Physician). |
3 |
26 |
Win a prestigious prize for Walter Frazier's work. |
4 |
28 |
Continued as Scholar (Physician). |
4 |
30 |
An expedition or voyage goes wrong, leaving Walter Frazier stranded in the wilderness. |
5 |
30 |
Switched to Drifter (Wanderer). |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
37 |
Contact with Government. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
45 |
Attacked by enemies that Walter Frazier easily defeat. |
8 |
45 |
Gain Enemy if Walter Frazier don't already have one. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
49 |
Severely injured. Owe 10,000 for medical bills. |
10 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
50 |
Walter Frazier come into conflict with a splinter group Walter Frazier's own religion which maintains Walter Frazier's version is the wrong one. Gain 2 Rivals. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
54 |
Birth or Death involving a family member or close friend. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Gained a contact. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Gained a contact. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |