Retired 4th Officer Watson Thompson  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 66 M 1 (-2) 1 (-2) 2 (-2) 5 (-1) 4 (-1) 3 (-1)112543
Always has wind-swept hair, Responsive, Zealot
 
Skills
Athletics (Endurance) 0
Broker 1
Carouse 0
Drive (Wheel) 0
Electronics 0
Gun Combat (Energy) 0
Jack-of-All-Trades 1
Mechanic 1
Melee (Blade) 1
Persuade 0
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Stealth 0
Steward 0
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer23
Believer Missionary/Humanitarian Junior Project Worker04
Drifter Barbarian 02
Believer Holy Warrior Hopeful01
Drifter Scavenger 01
 
EducationGraduated
School of Hard Knocks Graduated
 
Name Type Affinity Enmity Power Influence Species
Ida Herrera Contact 2 1 2 6 Dolphin, Imperium (F/10)
Rachael Kim Enemy 0 3 1 3 Tapazmal (F/46)
Rachael Kim is a member of an organisation which holds a generally opposite view of the Traveller.
Edna Hunniford Enemy 0 3 0 0 Darmine (M/40)
Edna Hunniford's influence is diminished.
Edna Hunniford is diminished in both power and influence.
Burl Arnold Enemy 0 5 1 1 Cafadan (M/44)
Burl Arnold is a questionable figure such as a criminal, pirate or disgraced noble.
 
Term Age History
1 18 Entered the school of hard knocks.
1 20 Join a social movement.
1 22 Graduated.
2 22 Failed to qualify for Explorer (Scout).
2 22 Submitted to the draft.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 25 A good deal ensures Watson Thompson is living the high life for a few years.
3 26 Continued as Merchant (Merchant Marine).
3 29 Make an unexpected connection outside Watson Thompson's normal circles. Gain a Contact.
3 30 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 30 Continued as Merchant (Merchant Marine).
4 33 Risk Watson Thompson's fortune on a possibility lucrative deal and win.
4 34 Forced to muster out.
5 34 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
5 35 Watson Thompson faith is shaken.
6 38 Continued as Believer (Missionary/Humanitarian).
6 40 Watson Thompson faith is shaken.
7 42 Continued as Believer (Missionary/Humanitarian).
7 44 Watson Thompson refused an offer of inducements to betray Watson Thompson's faith. Gain 3 enemies.
8 46 Continued as Believer (Missionary/Humanitarian).
8 49 A notable academic consults with Watson Thompson about a publication or documentary he is working on. Gain a Contact in academia.
8 50 Forced to muster out.
9 50 Failed to qualify for Surveyor (Scout).
9 50 Became a Drifter (Barbarian).
10 54 Continued as Drifter (Barbarian).
10 58 Watson Thompson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 58 Switched to Believer (Holy Warrior) with the new title Hopeful.
11 59 Opponents of Watson Thompson's belief system ambush Watson Thompson.
11 59 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
12 59 Switched to Drifter (Scavenger).
12 62 Attacked by enemies that Watson Thompson easily defeat.
12 62 Gain Enemy if Watson Thompson don't already have one.
13 63 Aging Crisis. Owe 60,000 for medical bills.
13 63 Retired at age 63.
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