Retired Private Wawatpas A-a-Sa-kat  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 66 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 7 (0) 4 (-1)111374
Pert, Tactful
 
Skills
Admin 1
Advocate 1
Animals 0
Broker 2
Deception 1
Diplomat 0
Drive 0
Electronics 0
Engineer (M-drive) 1
Flyer 0
Gun Combat (Energy) 1
Heavy Weapons (Vehicle) 1
Leadership 0
Mechanic 0
Medic 1
Melee (Unarmed) 3
Profession (Hostile Environment) 0
Recon 0
Stealth 1
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Corporate 02
Army Cavalry Private02
Scholar Scientist 03
Drifter Wanderer 11
Prisoner Fixer 01
Prisoner Thug 02
Prisoner Inmate 01
 
Name Type Affinity Enmity Power Influence Species
Cecil Legge Contact 3 1 6 2 Solomani, Imperium (F/17)
Cecil Legge gains in power and influence.
Cecil Legge gained power at the expense of a third party who now blames the character.
Kathryne Walsham Enemy 0 5 2 1 Luriani (F/81)
Kathryne Walsham loses some of their power base.
Papaath Rival 1 2 1 5 Bwap (M/18)
Takawa Ebw Rival 1 1 0 5 Bwap (M/45)
Ee-Akabse Enemy 0 2 3 3 Bwap (M/84)
Wabta Wer Enemy 0 6 0 3 Bwap (F/19)
Very bad falling out.
 
Term Age History
1 18 Became a Citizen (Corporate).
1 21 Wawatpas A-a-Sa-kat learn something Wawatpas A-a-Sa-kat should not have – a corporate secret, a political scandal – which Wawatpas A-a-Sa-kat can profit from illegally.
1 21 Gain a criminal contact.
2 22 Continued as Citizen (Corporate).
2 24 Hard times caused by a lack of interstellar trade costs Wawatpas A-a-Sa-kat Wawatpas A-a-Sa-kat's job.
3 24 Became a Army (Cavalry) with the new title Private.
3 26 Assigned to an urbanised planet torn by war.
4 28 Continued as Army (Cavalry).
4 32 Unit is slaughtered in a disastrous battle, for which Wawatpas A-a-Sa-kat blame Wawatpas A-a-Sa-kat's commander. Gain commander as Enemy.
5 32 Became a Scholar (Scientist).
5 35 A romantic relationship ends badly. Gain a Rival or Enemy.
6 36 Continued as Scholar (Scientist).
6 39 Advanced training in a specialist field.
7 40 Continued as Scholar (Scientist).
7 43 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
7 44 Forced to muster out.
8 44 Became a Drifter (Wanderer).
8 48 Attempted a risky adventure and was sent to prison.
8 48 Promoted to Drifter (Wanderer) rank 1.
9 48 Became a Prisoner (Fixer).
9 49 Lightly injured, no permanent damage. Fully recovered.
10 52 Switched to Prisoner (Thug) with previous rank.
10 56 Defeated a prison gang. Gain an Enemy.
11 56 Aging Crisis. Owe 40,000 for medical bills.
11 56 Retired at age 56.
11 56 Continued as Prisoner (Thug).
11 59 Lost eye or limb. Owe 5,000 for medical bills.
12 60 Aging Crisis. Owe 20,000 for medical bills.
12 60 Switched to Prisoner (Inmate) with previous rank.
12 64 Nearly killed. Fully recovered. Owe 50,000 for medical bills.
13 64 Aging Crisis. Owe 20,000 for medical bills.
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