Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Wawatpas A-a-Sa-kat learn something Wawatpas A-a-Sa-kat should not have – a corporate secret, a political scandal – which Wawatpas A-a-Sa-kat can profit from illegally. |
1 |
21 |
Gain a criminal contact. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Hard times caused by a lack of interstellar trade costs Wawatpas A-a-Sa-kat Wawatpas A-a-Sa-kat's job. |
3 |
24 |
Became a Army (Cavalry) with the new title Private. |
3 |
26 |
Assigned to an urbanised planet torn by war. |
4 |
28 |
Continued as Army (Cavalry). |
4 |
32 |
Unit is slaughtered in a disastrous battle, for which Wawatpas A-a-Sa-kat blame Wawatpas A-a-Sa-kat's commander. Gain commander as Enemy. |
5 |
32 |
Became a Scholar (Scientist). |
5 |
35 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
36 |
Continued as Scholar (Scientist). |
6 |
39 |
Advanced training in a specialist field. |
7 |
40 |
Continued as Scholar (Scientist). |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Drifter (Wanderer). |
8 |
48 |
Attempted a risky adventure and was sent to prison. |
8 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
48 |
Became a Prisoner (Fixer). |
9 |
49 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
52 |
Switched to Prisoner (Thug) with previous rank. |
10 |
56 |
Defeated a prison gang. Gain an Enemy. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Prisoner (Thug). |
11 |
59 |
Lost eye or limb. Owe 5,000 for medical bills. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Switched to Prisoner (Inmate) with previous rank. |
12 |
64 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |