Retired 3rd Officer Wheeler Bailey  

Species Age Sex Str Dex End Int Edu SocUPP
Ronnin 66 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 3 (-1)111773
Particular, Graceful
 
Skills
Admin 1
Animals 0
Athletics (Dexterity) 1
Broker 1
Diplomat 0
Drive (Wheel) 1
Electronics (Computers) 1
Gun Combat 0
Jack-of-All-Trades 1
Language 0
Mechanic 1
Medic 0
Navigation 0
Persuade 0
Pilot (Capital Ships) 1
Profession (Colonist) 0
Recon 0
Science (Social Sciences/Archaeology) 1
Science (Space Sciences/Astronomy) 1
Seafarer (Sail) 1
Steward 0
Streetwise 3
Survival 1
CareerAssignmentTitleRankTerms
Believer Holy Warrior Hopeful01
Drifter Scavenger 01
Merchant Merchant Marine 3rd Officer35
Scout Surveyor 01
Drifter Wanderer 01
Believer Missionary/Humanitarian Project Worker12
Retired 01
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Claire Davies Rival 1 0 1 0 Ronnin (F/26)
Troy Bennett Contact 1 2 2 5 Ronnin (M/28)
Troy Bennett gains in power and influence.
Margaret Coulston Ally 4 0 2 2 Ronnin (F/19)
Relationship altered.
Mamie Carrington Rival 1 0 3 3 Tapazmal (F/21)
Mamie Carrington has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Entered Colonial Upbringing.
1 22 Expand the field of Seafarer (Sail), but gain a Rival in Wheeler Bailey's former tutor.
1 24 Failed as a colonist.
2 24 Became a Believer (Holy Warrior) with the new title Hopeful.
2 25 Wheeler Bailey have been following false teachings!
3 25 Failed to qualify for Merchant Marine (Merchant).
3 25 Became a Drifter (Scavenger).
3 29 Attempted a risky adventure and was injured.
3 29 Severely injured. Owe 25,000 for medical bills.
4 29 Voluntarily left Scavenger
4 29 Became a Merchant (Merchant Marine) with the new title Crewman.
4 33 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 33 Continued as Merchant (Merchant Marine).
5 36 Given advanced training in a specialist field
6 37 Continued as Merchant (Merchant Marine).
6 41 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 41 Continued as Merchant (Merchant Marine).
7 42 Make an unexpected connection outside Wheeler Bailey's normal circles. Gain a Contact.
7 45 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
8 45 Continued as Merchant (Merchant Marine).
8 48 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
9 48 Became a Scout (Surveyor).
9 49 Psychologically damaged by Wheeler Bailey's time in the scouts.
10 49 Switched to Drifter (Wanderer).
10 52 Betrayed by a friend. One of Wheeler Bailey's Contacts or Allies betrays Wheeler Bailey, ending Wheeler Bailey's career. That Contact or Ally becomes a Rival or Enemy.
11 52 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 55 Wheeler Bailey secretly provide religious rites for a dying leader or noble, although they do not share Wheeler Bailey's faith. Gain an Ally in the family and a Rival who disagrees with Wheeler Bailey's choice.
12 56 Aging Crisis. Owe 40,000 for medical bills.
12 56 Retired at age 56.
12 56 Continued as Believer (Missionary/Humanitarian).
12 58 Spend time with an alien race. Gain a contact.
12 60 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 60 Aging Crisis. Owe 60,000 for medical bills.
13 60 Voluntarily left Missionary/Humanitarian
13 60 Retired.
13 62 Betrayal. Convert an Ally into a Rival or Enemy.
14 64 Aging Crisis. Owe 40,000 for medical bills.
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