Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Administrator) with the new title Assistant. |
1 |
22 |
Become deeply involved in politics on Wilford Donoughoe's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
1 |
22 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
2 |
22 |
Continued as Noble (Administrator). |
2 |
24 |
Join a conspiracy of nobles that were caught. |
2 |
24 |
Severely injured. Owe 3,750 for medical bills. |
2 |
26 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
3 |
26 |
Continued as Noble (Administrator). |
3 |
29 |
Inherit a gift from a rich relative. |
3 |
30 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
4 |
30 |
Continued as Noble (Administrator). |
4 |
32 |
Become deeply involved in politics on Wilford Donoughoe's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
5 |
34 |
Continued as Noble (Administrator). |
5 |
35 |
Become deeply involved in politics on Wilford Donoughoe's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Law Enforcement (Agent). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Given advanced training in a specialist field |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Smuggle illegal items onto a planet. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Embroiled in legal trouble. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
Forced to muster out. |
10 |
54 |
Failed to qualify for Colonist (Citizen). |
10 |
54 |
Became a Drifter (Scavenger). |
10 |
55 |
Attacked by enemies and injured. |
10 |
55 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
55 |
Gain Enemy if Wilford Donoughoe don't already have one. |
11 |
58 |
Continued as Drifter (Scavenger). |
11 |
59 |
Find Ancient Technology. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Drifter (Scavenger). |
12 |
66 |
Attacked by enemies and injured. |
12 |
66 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
66 |
Gain Enemy if Wilford Donoughoe don't already have one. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |