Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Wilton Caldwell join a gambling circle on board. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Line/Crew) with previous rank. |
2 |
23 |
Refuse to abuse Wilton Caldwell's position for profit. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
Special assignment or duty on board ship. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Colonist (Citizen). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Wilton Caldwell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Scholar (Field Researcher). |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
36 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Switched to Scholar (Scientist) with previous rank. |
6 |
40 |
Advanced training in a specialist field. |
6 |
40 |
Promoted to Scholar (Scientist) rank 2. |
7 |
40 |
Continued as Scholar (Scientist). |
7 |
44 |
Refuse to join a cheat in some fashion. |
7 |
44 |
Promoted to Scholar (Scientist) rank 3. |
8 |
44 |
Continued as Scholar (Scientist). |
8 |
47 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
8 |
48 |
Promoted to Scholar (Scientist) rank 4. |
9 |
48 |
Voluntarily left Scientist |
9 |
48 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
50 |
Made lifelong friends. Gain 1 Allies. |
9 |
52 |
Graduated. |
10 |
52 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
56 |
Make an unexpected connection outside Wilton Caldwell's normal circles. Gain a Contact. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Good fortune |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Voluntarily left Merchant Marine |
12 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
64 |
Wilton Caldwell aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |