Retired Hopeful Winfred Clarke  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 66 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 7 (0)111867
Freckles, Boundless
 
Skills
Admin 0
Astrogation 0
Athletics (Strength) 1
Broker 0
Drive 0
Electronics 0
Mechanic 1
Persuade 0
Profession (Hostile Environment/Underwater) 1
Seafarer 0
Steward 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Scout Explorer 04
Drifter Scavenger 24
Believer Holy Warrior Hopeful01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Grant Manning Enemy 0 4 0 3 Humaniti (M/64)
Glenna Lopez Enemy 0 5 2 0 Ziadd (F/56)
Glenna Lopez has life-changing event that creates new responsibilities.
Morris Fabble Ally 3 0 0 3 Humaniti (M/38)
Ernie Pierce Enemy 0 3 3 0 Humaniti (M/83)
Joanna Mills Contact 2 0 0 1 Humaniti (F/68)
Casper Norman Contact 1 1 0 2 Vanejenese (M/21)
Alton Bell Contact 0 1 0 0 Thaggeshi (M/26)
Iona Gleeson Contact 0 1 0 0 Humaniti (F/27)
Liza Lucas Contact 1 1 4 1 Dolphin, Imperium (F/24)
Liza Lucas gains in influence.
Roscoe Duncan Enemy 0 4 1 2 Ne Kraeda ren Kelva (M/44)
Roscoe Duncan is missing under suspicious circumstances.
Arron Twaddle Enemy 0 0 1 5 Humaniti (M/30)
Millie Maltby Ally 1 0 3 5 Humaniti (F/50)
Relationship redefined. Enemy becomes an ally.
Watson Suchet Ally 3 0 6 4 Answerin (M/60)
Samuel Nichols Ally 2 1 0 2 Tezcat (M/18)
An incident occured.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Winfred Clarke's ship or starport is destroyed by criminals. Gain them as an Enemy.
2 19 Failed to qualify for Worker (Citizen).
2 19 Submitted to the draft.
2 19 Became a Scout (Explorer).
2 21 A romantic relationship ends badly. Gain a Rival or Enemy.
3 23 Continued as Scout (Explorer).
3 25 A new romantic starts. Gain an Ally.
4 27 Continued as Scout (Explorer).
4 29 Winfred Clarke's scout ship is one of the first on the scene to rescue the survivors of a disaster but Winfred Clarke fail to help. Gain an Enemy.
4 29 Scarred. Fully recovered. Owe 10,000 for medical bills.
5 31 Continued as Scout (Explorer).
5 32 Winfred Clarke's ship is damaged, and Winfred Clarke have to hitch-hike Winfred Clarke's way back across the stars to the nearest scout base.
5 32 Gain 5 Contacts. Gain 2 Enemies.
6 32 Became a Drifter (Scavenger).
6 36 Attacked by enemies and injured.
6 36 Severely injured. Owe 20,000 for medical bills.
6 36 Gain Enemy if Winfred Clarke don't already have one.
6 36 Promoted to Drifter (Scavenger) rank 1.
7 36 Continued as Drifter (Scavenger).
7 40 Amnesia.
7 40 Promoted to Drifter (Scavenger) rank 2.
8 40 Continued as Drifter (Scavenger).
8 44 Winfred Clarke run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 44 Failed to qualify for Free Trader (Merchant).
9 44 Continued as Drifter (Scavenger).
9 45 Winfred Clarke run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 45 Aging Crisis. Owe 40,000 for medical bills.
10 45 Retired at age 45.
10 45 Became a Believer (Holy Warrior) with the new title Hopeful.
10 47 Winfred Clarke aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
11 47 Aging Crisis. Owe 60,000 for medical bills.
11 47 Retired.
11 50 A new romantic starts. Gain an Ally.
12 51 Aging Crisis. Owe 40,000 for medical bills.
12 52 Moved to a new world.
13 55 Aging Crisis. Owe 30,000 for medical bills.
13 56 A new romantic starts. Gain an Ally.
14 59 Aging Crisis. Owe 10,000 for medical bills.
14 62 A romantic relationship ends badly. Gain a Rival or Enemy.
15 63 Aging Crisis. Owe 20,000 for medical bills.
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