Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Winston Bluit inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
21 |
Failed to qualify for Law Enforcement (Agent). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
22 |
Winston Bluit do not know what happened to Winston Bluit. There is a gap in Winston Bluit's memory. |
3 |
22 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
4 |
26 |
Continued as Believer (Mainstream Believer). |
4 |
28 |
Winston Bluit is chosen to represent Winston Bluit's faith in a vid show or other highly public forum. |
5 |
30 |
Voluntarily left Mainstream Believer |
5 |
30 |
Returned to Drifter (Wanderer). |
5 |
32 |
Contact with Government. |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
36 |
Betrayed by a friend. One of Winston Bluit's Contacts or Allies betrays Winston Bluit, ending Winston Bluit's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Failed to qualify for Free Trader (Merchant). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Army (Infantry) with the new title Private. |
7 |
38 |
Given a special assignment or duty in Winston Bluit's unit. |
8 |
40 |
Voluntarily left Infantry |
8 |
40 |
Returned to Believer (Mainstream Believer). |
8 |
43 |
Winston Bluit is chosen to represent Winston Bluit's faith in a vid show or other highly public forum. |
8 |
44 |
Forced to continue current assignment. |
8 |
44 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
9 |
44 |
Continued as Believer (Mainstream Believer). |
9 |
46 |
Someone more charismatic but less devout than Winston Bluit has become Winston Bluit's superior. |
10 |
48 |
Continued as Believer (Mainstream Believer). |
10 |
52 |
Winston Bluit accepted an offer of inducements to betray Winston Bluit's faith. Gain 470,000 in cash. |
11 |
52 |
Returned to Drifter (Wanderer). |
11 |
55 |
Winston Bluit run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
58 |
Winston Bluit retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Continued as Believer (Missionary/Humanitarian). |
13 |
61 |
Winston Bluit aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
Retired. |
14 |
63 |
Gained a contact. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |