Retired Crewman Aa Kainkuskum  

Species Age Sex Str Dex End Int Edu SocUPP
Vilani, Imperium 67 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 7 (0) 2 (-2)111972
Embittered
 
Skills
Art (Performing) 0
Athletics (Endurance) 1
Carouse 1
Deception 0
Diplomat 1
Drive (Mole) 0
Electronics (Computers) 1
Gambler 0
Gun Combat (Slug) 1
Heavy Weapons 0
Investigate 1
Medic 1
Melee (Blade) 0
Persuade 0
Science (Social Sciences/Archaeology) 1
Science (Social Sciences/Philosophy) 1
Science (Life Sciences/Psionicology) 1
Stealth 0
Steward 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Entertainer Performer 11
Army Infantry Private01
Scholar Scientist 24
Drifter Barbarian 01
Merchant Merchant Marine Crewman03
Drifter Wanderer 01
Retired 02
 
EducationGraduated
School of Hard Knocks Graduated
 
Name Type Affinity Enmity Power Influence Species
Vance Mcarthy Ally 4 0 0 4 Ne Kraeda ren Kelva (M/43)
Vance Mcarthy gained influence with the character’s assistance.
Randolph Sim Contact 2 0 0 0 Zhodani, Imperium (M/86)
Randolph Sim is a questionable figure such as a criminal, pirate or disgraced noble.
 
Term Age History
1 18 Entered the school of hard knocks.
1 22 Spent the college years partying.
1 22 Graduated.
2 22 Became a Entertainer (Performer).
2 22 Promoted to Entertainer (Performer) rank 1.
2 25 An investigation, tour, project or expedition goes wrong, stranding Aa Kainkuskum far from home.
3 25 Failed to qualify for Army Support (Army).
3 25 Submitted to the draft.
3 25 Became a Army (Infantry) with the new title Private.
3 26 Advanced training in a specialist field
3 29 Attempt at commissioned failed.
4 29 Voluntarily left Infantry
4 29 Became a Scholar (Scientist).
4 30 Advanced training in a specialist field.
4 33 Promoted to Scholar (Scientist) rank 1.
5 33 Continued as Scholar (Scientist).
5 34 Work for an eccentric but brilliant mentor, who becomes an Ally.
6 37 Continued as Scholar (Scientist).
6 39 Make a breakthrough in Aa Kainkuskum's field.
6 41 Promoted to Scholar (Scientist) rank 2.
7 41 Continued as Scholar (Scientist).
7 45 Advanced training in a specialist field.
7 45 Forced to muster out.
8 45 Failed to qualify for Surveyor (Scout).
8 45 Became a Drifter (Barbarian).
8 46 Aa Kainkuskum do not know what happened to Aa Kainkuskum. There is a gap in Aa Kainkuskum's memory.
9 46 Became a Merchant (Merchant Marine) with the new title Crewman.
9 49 Make an unexpected connection outside Aa Kainkuskum's normal circles. Gain a Contact.
10 50 Continued as Merchant (Merchant Marine).
10 53 A good deal ensures Aa Kainkuskum is living the high life for a few years.
11 54 Continued as Merchant (Merchant Marine).
11 56 Nearly killed. Fully recovered. Owe 40,000 for medical bills.
12 56 Switched to Drifter (Wanderer).
12 58 Betrayed by a friend. One of Aa Kainkuskum's Contacts or Allies betrays Aa Kainkuskum, ending Aa Kainkuskum's career. That Contact or Ally becomes a Rival or Enemy.
13 58 Aging Crisis. Owe 40,000 for medical bills.
13 58 Retired at age 58.
13 58 Retired.
13 59 A romantic relationship ends badly. Gain a Rival or Enemy.
14 62 Aging Crisis. Owe 10,000 for medical bills.
14 64 Lightly injured, no permanent damage. Fully recovered.
15 66 Aging Crisis. Owe 50,000 for medical bills.
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