Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Amnesia. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Find an Alien Artifact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Citizen (Worker). |
4 |
34 |
Spent time maintaining and using heavy vehicles. |
4 |
34 |
Promoted to Citizen (Worker) rank 1. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
38 |
Ada Green is rewarded for Ada Green's diligence or cunning. |
5 |
38 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
40 |
Ada Green befriend a superior in the corporation or the colony. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
43 |
Moved to a new world. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
47 |
Ada Green's business expands, Ada Green's corporation grows, or the colony thrives. |
9 |
50 |
Continued as Citizen (Worker). |
9 |
54 |
Ada Green learn something Ada Green should not have – a corporate secret, a political scandal – which Ada Green can profit from illegally. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Rogue (Thief). |
10 |
58 |
Betrayed by a friend. One of Ada Green's Contacts or Allies betrays Ada Green, ending Ada Green's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
58 |
Became a Prisoner (Inmate). |
11 |
59 |
Ada Green gain a new Rival among the inmates or guards. |
12 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Switched to Prisoner (Fixer) with previous rank. |
12 |
66 |
Defeated a prison gang. Gain an Enemy. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |