Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Good fortune |
1 |
25 |
Left the colonies. |
2 |
25 |
Failed to qualify for Scientist (Scholar). |
2 |
25 |
Submitted to the draft. |
2 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Embroiled in legal trouble. |
3 |
29 |
Continued as Merchant (Merchant Marine). |
3 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
33 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
A good deal ensures Alexander Mathew is living the high life for a few years. |
4 |
37 |
Forced to muster out. |
5 |
37 |
Failed to qualify for Scientist (Scholar). |
5 |
37 |
Became a Drifter (Wanderer). |
5 |
39 |
Alexander Mathew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
39 |
Failed to qualify for Thief (Rogue). |
6 |
39 |
Switched to Drifter (Barbarian). |
6 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
43 |
Continued as Drifter (Barbarian). |
7 |
45 |
Good fortune |
8 |
47 |
Continued as Drifter (Barbarian). |
8 |
49 |
Betrayed by a friend. One of Alexander Mathew's Contacts or Allies betrays Alexander Mathew, ending Alexander Mathew's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
49 |
Switched to Merchant (Free Trader). |
9 |
50 |
Alexander Mathew's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Gained a contact. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |