Retired Senior Crewman Alexander Mathew  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 67 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 4 (-1) 5 (-1)111945
Bloodied knuckles
 
Skills
Animals (Veterinary) 1
Athletics (Dexterity) 1
Broker 0
Drive 0
Electronics (Sensors) 1
Gun Combat 0
Jack-of-All-Trades 1
Language 0
Mechanic 1
Medic 0
Melee (Blade) 1
Navigation 0
Persuade 1
Profession (Worker/Metalworking) 1
Recon 0
Seafarer 0
Stealth 0
Steward 0
Streetwise 0
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman13
Drifter Wanderer 01
Drifter Barbarian 03
Merchant Free Trader 01
Retired 04
 
EducationGraduated
Colonial Upbringing Completed
 
Name Type Affinity Enmity Power Influence Species
Ina Weakman Rival 1 0 1 0 Florian (F/62)
Tracy Sullivan Enemy 0 3 1 4 Tapazmal (F/33)
Clare Dwan Ally 1 0 1 1 Florian (F/77)
Clare Dwan gained power at the expense of a third party who now blames the character.
Gena Morrison Contact 1 1 4 0 Dynchia (F/41)
Yalya Yul Yiyaehil Ally 2 0 1 1 Ael Yael (F/35)
Yalya Yul Yiyaehil is a member of an organisation which holds a generally opposite view of the Traveller.
Emery Andrews Enemy 0 2 1 0 Dolphin, Imperium (M/18)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 20 Good fortune
1 25 Left the colonies.
2 25 Failed to qualify for Scientist (Scholar).
2 25 Submitted to the draft.
2 25 Became a Merchant (Merchant Marine) with the new title Crewman.
2 26 Embroiled in legal trouble.
3 29 Continued as Merchant (Merchant Marine).
3 33 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 33 Continued as Merchant (Merchant Marine).
4 34 A good deal ensures Alexander Mathew is living the high life for a few years.
4 37 Forced to muster out.
5 37 Failed to qualify for Scientist (Scholar).
5 37 Became a Drifter (Wanderer).
5 39 Alexander Mathew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 39 Failed to qualify for Thief (Rogue).
6 39 Switched to Drifter (Barbarian).
6 42 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
7 43 Continued as Drifter (Barbarian).
7 45 Good fortune
8 47 Continued as Drifter (Barbarian).
8 49 Betrayed by a friend. One of Alexander Mathew's Contacts or Allies betrays Alexander Mathew, ending Alexander Mathew's career. That Contact or Ally becomes a Rival or Enemy.
9 49 Switched to Merchant (Free Trader).
9 50 Alexander Mathew's ship or starport is destroyed by criminals. Gain them as an Enemy.
10 50 Aging Crisis. Owe 40,000 for medical bills.
10 50 Retired at age 50.
10 50 Retired.
10 54 Betrayal. Convert an Ally into a Rival or Enemy.
11 54 Aging Crisis. Owe 10,000 for medical bills.
11 55 A new romantic starts. Gain an Ally.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 62 Gained a contact.
13 62 Aging Crisis. Owe 10,000 for medical bills.
13 64 A new romantic starts. Gain an Ally.
14 66 Aging Crisis. Owe 10,000 for medical bills.
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