Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Political upheaval strikes Alf Batt's homeworld, and Alf Batt is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Voluntarily left Corporate |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Established a network of contacts. Gain 2 contacts. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Voluntarily left Corporate Agent |
4 |
30 |
Became a Scholar (Field Researcher). |
4 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
34 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Physician (Scholar). |
5 |
34 |
Continued as Scholar (Field Researcher). |
5 |
37 |
Make a breakthrough in Alf Batt's field. |
5 |
38 |
Promoted to Scholar (Field Researcher) rank 2. |
6 |
38 |
Continued as Scholar (Field Researcher). |
6 |
40 |
An expedition or voyage goes wrong, leaving Alf Batt stranded in the wilderness. |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
A notable academic consults with Alf Batt about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
45 |
Alf Batt secretly provide religious rites for a dying leader or noble, although they do not share Alf Batt's faith. Gain an Ally in the family and a Rival who disagrees with Alf Batt's choice. |
9 |
48 |
Voluntarily left Missionary/Humanitarian |
9 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
52 |
Make an unexpected connection outside Alf Batt's normal circles. Gain a Contact. |
10 |
52 |
Voluntarily left Merchant Marine |
10 |
52 |
Became a Drifter (Wanderer). |
10 |
53 |
Betrayed by a friend. One of Alf Batt's Contacts or Allies betrays Alf Batt, ending Alf Batt's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
A new romantic starts. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |