Retired Project Worker Ansel Simmons  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 67 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 6 (0) 4 (-1)111964
Flushed skin
 
Skills
Admin 1
Advocate 0
Animals 0
Broker 1
Carouse 1
Deception 0
Diplomat 0
Drive (Mole) 1
Drive (Track) 1
Electronics (Computers) 1
Investigate 0
Jack-of-All-Trades 2
Mechanic 0
Medic 0
Persuade 0
Recon 1
Science (Physical Sciences/Chemistry) 1
Stealth 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Scientist 23
Scout Courier 02
Scholar Physician 22
Entertainer Artist 02
Drifter Barbarian 13
Merchant Broker 11
Believer Missionary/Humanitarian Project Worker11
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Curley May Enemy 0 4 1 2 Dynchia (M/56)
Birtie Lite Rival 1 3 0 1 Dynchia (F/30)
Curley Ornery Ally 2 0 0 3 Ayansh'i (M/18)
Curley Ornery fell on hard times.
Milo Horton Rival 1 0 0 1 Luriani (M/33)
Milo Horton has negatively life-changing event.
 
Term Age History
1 18 Became a Scholar (Scientist).
1 19 Win a prestigious prize for Ansel Simmons's work.
2 22 Continued as Scholar (Scientist).
2 26 Refuse to join a cheat in some fashion.
2 26 Promoted to Scholar (Scientist) rank 1.
3 26 Continued as Scholar (Scientist).
3 29 Moved to a new world.
3 30 Promoted to Scholar (Scientist) rank 2.
4 30 Voluntarily left Scientist
4 30 Became a Scout (Courier).
4 33 Ansel Simmons's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ansel Simmons fail to help. Gain an Enemy.
4 33 Scarred. Fully recovered. Owe 5,000 for medical bills.
5 34 Attempted to change assignments.
5 34 Failed to qualify for Explorer (Scout).
5 34 Continued as Scout (Courier).
5 36 Perform an exemplary service for the scouts.
6 38 Voluntarily left Courier
6 38 Switched to Scholar (Physician) with previous rank.
6 41 Refuse to join a cheat in some fashion.
7 42 Continued as Scholar (Physician).
7 45 A disaster leaves several injured, and others blame Ansel Simmons, forcing Ansel Simmons to leave Ansel Simmons's career. Gain a Rival.
7 45 Nearly killed. Fully recovered. Owe 6,250 for medical bills.
8 45 Became a Entertainer (Artist).
8 49 One of Ansel Simmons's pieces of art is stolen, and the investigation brings Ansel Simmons into the criminal underworld.
9 49 Continued as Entertainer (Artist).
9 50 Nearly killed. Owe 20,000 for medical bills.
10 50 Failed to qualify for Free Trader (Merchant).
10 50 Became a Drifter (Barbarian).
10 51 Ansel Simmons do not know what happened to Ansel Simmons. There is a gap in Ansel Simmons's memory.
11 51 Failed to qualify for Merchant Marine (Merchant).
11 51 Continued as Drifter (Barbarian).
11 55 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 55 Promoted to Drifter (Barbarian) rank 1.
12 55 Continued as Drifter (Barbarian).
12 56 Ansel Simmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
13 56 Entered Merchant Academy with the Business curriculum.
13 57 Widely recognized.
13 60 Graduated.
14 60 Aging Crisis. Owe 10,000 for medical bills.
14 60 Retired at age 60.
14 60 Became a Merchant (Broker).
14 60 Promoted to Merchant (Broker) rank 1.
14 62 Bankrupted by a rival. Gain the other trader as a Rival.
15 62 Aging Crisis. Owe 40,000 for medical bills.
15 62 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
15 66 Ansel Simmons refuse to secretly provide religious rites for a dying leader or noble, because they do not share Ansel Simmons's faith.
15 66 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
16 66 Aging Crisis. Owe 40,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙