Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
19 |
Win a prestigious prize for Ansel Simmons's work. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
26 |
Refuse to join a cheat in some fashion. |
2 |
26 |
Promoted to Scholar (Scientist) rank 1. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
29 |
Moved to a new world. |
3 |
30 |
Promoted to Scholar (Scientist) rank 2. |
4 |
30 |
Voluntarily left Scientist |
4 |
30 |
Became a Scout (Courier). |
4 |
33 |
Ansel Simmons's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ansel Simmons fail to help. Gain an Enemy. |
4 |
33 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Explorer (Scout). |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Perform an exemplary service for the scouts. |
6 |
38 |
Voluntarily left Courier |
6 |
38 |
Switched to Scholar (Physician) with previous rank. |
6 |
41 |
Refuse to join a cheat in some fashion. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
45 |
A disaster leaves several injured, and others blame Ansel Simmons, forcing Ansel Simmons to leave Ansel Simmons's career. Gain a Rival. |
7 |
45 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
8 |
45 |
Became a Entertainer (Artist). |
8 |
49 |
One of Ansel Simmons's pieces of art is stolen, and the investigation brings Ansel Simmons into the criminal underworld. |
9 |
49 |
Continued as Entertainer (Artist). |
9 |
50 |
Nearly killed. Owe 20,000 for medical bills. |
10 |
50 |
Failed to qualify for Free Trader (Merchant). |
10 |
50 |
Became a Drifter (Barbarian). |
10 |
51 |
Ansel Simmons do not know what happened to Ansel Simmons. There is a gap in Ansel Simmons's memory. |
11 |
51 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
51 |
Continued as Drifter (Barbarian). |
11 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
55 |
Promoted to Drifter (Barbarian) rank 1. |
12 |
55 |
Continued as Drifter (Barbarian). |
12 |
56 |
Ansel Simmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
56 |
Entered Merchant Academy with the Business curriculum. |
13 |
57 |
Widely recognized. |
13 |
60 |
Graduated. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
60 |
Retired at age 60. |
14 |
60 |
Became a Merchant (Broker). |
14 |
60 |
Promoted to Merchant (Broker) rank 1. |
14 |
62 |
Bankrupted by a rival. Gain the other trader as a Rival. |
15 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
62 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
66 |
Ansel Simmons refuse to secretly provide religious rites for a dying leader or noble, because they do not share Ansel Simmons's faith. |
15 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |