Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
A series of bad deals and decisions force Arch Abberton into bankruptcy. Arch Abberton salvages what Arch Abberton can. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Voluntarily left Free Trader |
2 |
22 |
Failed to qualify for Marine Support (Marine). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
27 |
Arch Abberton is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
29 |
Continued as Believer (Mainstream Believer). |
4 |
30 |
Someone more charismatic but less devout than Arch Abberton has become Arch Abberton's superior. |
5 |
33 |
Continued as Believer (Mainstream Believer). |
5 |
35 |
Someone more charismatic but less devout than Arch Abberton has become Arch Abberton's superior. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Failed to qualify for Physician (Scholar). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
40 |
Assigned to the security staff of a space station. |
6 |
41 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
6 |
41 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
7 |
41 |
Continued as Marine (Ground Assault). |
7 |
42 |
A mission goes wrong and Arch Abberton is stranded behind enemy lines. Ejected from the service. |
8 |
42 |
Returned to Drifter (Scavenger). |
8 |
44 |
Attempted a risky adventure and was sent to prison. |
9 |
46 |
Became a Prisoner (Fixer). |
9 |
50 |
Vocational Training. |
10 |
50 |
Continued as Prisoner (Fixer). |
10 |
51 |
Beaten by a prison gang. |
10 |
51 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Prisoner (Fixer). |
11 |
57 |
Defeated a prison gang. Gain an Enemy. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Continued as Prisoner (Fixer). |
12 |
60 |
Persecuted by a prison gang. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Switched to Prisoner (Thug) with previous rank. |
13 |
63 |
Lightly injured, no permanent damage. Fully recovered. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |