Arlie McIntire  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 67 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 7 (0)111657
Constantly tapping foot (nervous tic), Conservative, Average
 
Skills
Animals 0
Art (Creative/Visual Media) 1
Broker 1
Carouse 0
Deception 0
Electronics (Comms) 1
Language (Gvegh (Vargr)) 1
Language (Oynprith (Droyne)) 1
Language (Trokh (Aslan)) 1
Mechanic 0
Melee (Unarmed) 1
Persuade 2
Pilot (Capital Ships) 1
Seafarer 0
Stealth 1
Steward 1
Streetwise 3
Survival 3
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 11
Merchant Broker 25
Entertainer Artist 12
Drifter Wanderer 15
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Bethel Hogan Contact 1 1 3 2 Irhadre (F/13)
Bethel Hogan is in prison or otherwise trapped somewhere.
Rogers Stewart Rival 1 0 0 1 Darmine (M/64)
Winnifred Bell Ally 2 0 0 0 Irhadre (F/36)
Winnifred Bell is a questionable figure such as a criminal, pirate or disgraced noble.
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 20 Attacked by enemies that Arlie McIntire easily defeat.
1 20 Gain Enemy if Arlie McIntire don't already have one.
1 22 Promoted to Drifter (Barbarian) rank 1.
2 22 Voluntarily left Barbarian
2 22 Became a Merchant (Broker).
2 24 Moved to a new world.
2 26 Promoted to Merchant (Broker) rank 1.
3 26 Continued as Merchant (Broker).
3 30 Make an unexpected connection outside Arlie McIntire's normal circles. Gain a Contact.
3 30 Promoted to Merchant (Broker) rank 2.
4 30 Continued as Merchant (Broker).
4 32 Embroiled in legal trouble.
5 34 Continued as Merchant (Broker).
5 37 Bankrupted by a rival. Gain the other trader as a Rival.
6 37 Became a Entertainer (Artist).
6 38 Gain a patron in the arts. Gain an Ally
6 41 Promoted to Entertainer (Artist) rank 1.
7 41 Continued as Entertainer (Artist).
7 44 An investigation, tour, project or expedition goes wrong, stranding Arlie McIntire far from home.
8 44 Switched to Drifter (Wanderer).
8 45 Injured. Fully recovered. Owe 5,000 for medical bills.
9 48 Continued as Drifter (Wanderer).
9 49 Attacked by enemies that Arlie McIntire easily defeat.
9 49 Gain Enemy if Arlie McIntire don't already have one.
10 52 Continued as Drifter (Wanderer).
10 54 Suffer from a life-threatening illness.
11 54 Returned to Merchant (Broker).
11 56 Given advanced training in a specialist field
11 58 Forced to muster out.
12 58 Returned to Drifter (Wanderer).
12 61 Severely injured. Fully recovered. Owe 2,500 for medical bills.
12 62 Promoted to Drifter (Wanderer) rank 1.
13 62 Aging Crisis. Owe 30,000 for medical bills.
13 62 Retired at age 62.
13 62 Continued as Drifter (Wanderer).
13 63 Arlie McIntire run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
14 63 Aging Crisis. Owe 50,000 for medical bills.
14 63 Retired.
14 66 A romantic relationship ends badly. Gain a Rival or Enemy.
15 67 Aging Crisis. Owe 50,000 for medical bills.
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