Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Offered job by a patron. Now owe him a favor. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
27 |
Scarred. Owe 5,000 for medical bills. |
4 |
27 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
29 |
Study Seafarer (Submarine) as a hobby. |
4 |
31 |
Dropped out of the merchant academy. |
5 |
31 |
Voluntarily left Infantry |
5 |
31 |
Became a Scholar (Physician). |
5 |
34 |
Advanced training in a specialist field. |
6 |
35 |
Voluntarily left Physician |
6 |
35 |
Became a Merchant (Broker). |
6 |
38 |
A good deal ensures Art Robinson is living the high life for a few years. |
6 |
39 |
Promoted to Merchant (Broker) rank 1. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
42 |
Make an unexpected connection outside Art Robinson's normal circles. Gain a Contact. |
7 |
43 |
Promoted to Merchant (Broker) rank 2. |
8 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
44 |
Art Robinson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
44 |
Retired. |
9 |
47 |
Victim of a crime. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Moved to a new world. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Good fortune. |
12 |
57 |
Lightly injured, no permanent damage. Fully recovered. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Good fortune. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |