Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Spend several years jumping from world to world in Artie Cadden's scout ship. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Spend several years jumping from world to world in Artie Cadden's scout ship. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Failed to qualify for Physician (Scholar). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
33 |
Artie Cadden run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Became a Rogue (Thief). |
5 |
37 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
5 |
37 |
Promoted to Rogue (Thief) rank 1. |
6 |
37 |
Continued as Rogue (Thief). |
6 |
39 |
Arrested |
7 |
39 |
Became a Prisoner (Thug). |
7 |
40 |
Disgraced. Word of Artie Cadden's criminal past reaches Artie Cadden's homeworld. |
8 |
43 |
Switched to Prisoner (Inmate) with previous rank. |
8 |
47 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
47 |
Switched to Prisoner (Fixer) with previous rank. |
9 |
50 |
A guard takes a dislike to Artie Cadden. |
10 |
51 |
Returned to Prisoner (Inmate). |
10 |
52 |
Make friends with another inmate; gain them as a Contact. |
11 |
55 |
Returned to Prisoner (Fixer). |
11 |
57 |
Defeated a prison gang. Gain an Enemy. |
12 |
59 |
Returned to Prisoner (Thug). |
12 |
60 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Returned to Prisoner (Inmate). |
13 |
67 |
A guard takes a dislike to Artie Cadden. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |