Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Dilettante) with the new title Wastrel. |
1 |
21 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Noble (Dilettante) rank 1. |
2 |
22 |
Continued as Noble (Dilettante). |
2 |
23 |
time as a ruler or playboy gives Asapapar Sea-Eath a wide range of experiences. |
2 |
26 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
3 |
26 |
Continued as Noble (Dilettante). |
3 |
28 |
Become deeply involved in politics on Asapapar Sea-Eath's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Victim of a crime |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Make an unexpected connection outside Asapapar Sea-Eath's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Given advanced training in a specialist field |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
A good deal ensures Asapapar Sea-Eath is living the high life for a few years. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Scout (Explorer). |
8 |
50 |
When dealing with an alien race, Asapapar Sea-Eath have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
50 |
Continued as Scout (Explorer). |
9 |
54 |
Perform an exemplary service for the scouts. |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Scout (Explorer). |
10 |
55 |
Asapapar Sea-Eath spend a great deal of time on the fringes of Charted Space. |
10 |
55 |
Asapapar Sea-Eath have no idea what happened to Asapapar Sea-Eath – they found Asapapar Sea-Eath's ship drifting on the fringes of friendly space. |
10 |
58 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
11 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Attempted to change assignments. |
11 |
58 |
Failed to qualify for Surveyor (Scout). |
11 |
58 |
Continued as Scout (Explorer). |
11 |
62 |
Psychologically damaged by Asapapar Sea-Eath's time in the scouts. |
12 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
62 |
Retired. |
12 |
64 |
Moved to a new world. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |