Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
An investigation takes on a dangerous turn. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Established a network of contacts. Gain 2 contacts. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Go undercover to investigate an enemy. |
4 |
32 |
Hard times caused by a lack of interstellar trade costs Bee Mendoza Bee Mendoza's job. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Thief (Rogue). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
35 |
Contact with Government. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Voluntarily left Scavenger |
6 |
38 |
Became a Scholar (Field Researcher). |
6 |
40 |
Make a breakthrough in Bee Mendoza's field. |
6 |
42 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
42 |
Continued as Scholar (Field Researcher). |
7 |
44 |
A disaster leaves several injured, and others blame Bee Mendoza, forcing Bee Mendoza to leave Bee Mendoza's career. Gain a Rival. |
7 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
44 |
Failed to qualify for Intelligence (Agent). |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
45 |
Find Ancient Technology. |
8 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
50 |
Bee Mendoza do not know what happened to Bee Mendoza. There is a gap in Bee Mendoza's memory. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Gained a contact. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |