Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Benedict Foale's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Given advanced training in a specialist field |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
35 |
Benedict Foale aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
35 |
Failed to qualify for Performer (Entertainer). |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
42 |
Attempted a risky adventure and was injured. |
7 |
42 |
Injured. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
46 |
Find valuable salvage. |
8 |
47 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
47 |
Continued as Drifter (Barbarian). |
9 |
49 |
Benedict Foale run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
49 |
Failed to qualify for Merchant Academy. |
10 |
49 |
Switched to Drifter (Wanderer). |
10 |
53 |
Attempted a risky adventure and was wildly successful. |
11 |
53 |
Continued as Drifter (Wanderer). |
11 |
56 |
Birth or Death involving a family member or close friend. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Drifter (Wanderer). |
12 |
58 |
Survived a risky adventure but gained nothing. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Continued as Drifter (Wanderer). |
13 |
62 |
Spend time with an alien race. Gain a contact. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |