Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Imperial trade restrictions force Benjiman Gardiner out of business. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
26 |
Special assignment or duty on board ship. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Vessel participates in a diplomatic mission. |
3 |
27 |
Gain a contact. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
Benjiman Gardiner foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
38 |
Vessel participates in a notable military engagement. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
40 |
Nearly killed. Fully recovered. |
7 |
40 |
Became a Entertainer (Journalist). |
7 |
43 |
Benjiman Gardiner is forced out because of censorship or controversy. What truth did Benjiman Gardiner get too close to? |
8 |
43 |
Returned to Merchant (Broker). |
8 |
47 |
Benjiman Gardiner's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
47 |
Failed to qualify for Explorer (Scout). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Scout (Courier). |
9 |
51 |
When dealing with an alien race, Benjiman Gardiner botch an opportunity to gather extra intelligence about them. |
9 |
51 |
Benjiman Gardiner inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
51 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
51 |
Continued as Scout (Courier). |
10 |
55 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
11 |
55 |
Became a Drifter (Scavenger). |
11 |
58 |
Attacked by enemies and injured. |
11 |
58 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
58 |
Gain Enemy if Benjiman Gardiner don't already have one. |
12 |
59 |
Continued as Drifter (Scavenger). |
12 |
60 |
Find valuable salvage. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Continued as Drifter (Scavenger). |
13 |
66 |
Benjiman Gardiner do not know what happened to Benjiman Gardiner. There is a gap in Benjiman Gardiner's memory. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |