Retired 2nd Officer Benjiman Wells  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 67 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 10 (1) 2 (-2)1115A2
Glutton
 
Skills
Athletics (Dexterity) 1
Broker 1
Carouse 2
Deception 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (Life Support) 1
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Melee (Unarmed) 2
Persuade 0
Pilot (Capital Ships) 1
Profession (Freeloader/Security) 1
Recon 0
Steward 0
Streetwise 3
Survival 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent11
Merchant Merchant Marine 2nd Officer45
Drifter Wanderer 03
Citizen Worker 01
Believer Missionary/Humanitarian Project Worker12
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Salvatore Nelson Enemy 0 6 0 1 Azhanti (M/55)
Bennett Martin Ally 2 0 4 3 Dolphin, Imperium (M/49)
Bennett Martin is actually an organisation such as a political movement or modest sized business.
Myrta McDonald Ally 3 0 1 0 Humaniti (F/25)
Uaaeie Kui'oihe Enemy 0 3 0 1 Aslan (F/26)
Granville McRae Enemy 0 3 2 1 Azhanti (M/23)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 20 Go undercover to investigate an enemy.
1 20 Lightly injured, no permanent damage. Fully recovered.
1 22 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
2 22 Voluntarily left Corporate Agent
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 26 Befriend a useful ally in one sphere. Gain an Ally.
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Continued as Merchant (Merchant Marine).
3 27 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3 30 Forced to muster out.
4 30 Became a Drifter (Wanderer).
4 33 Betrayed by a friend. One of Benjiman Wells's Contacts or Allies betrays Benjiman Wells, ending Benjiman Wells's career. That Contact or Ally becomes a Rival or Enemy.
5 33 Failed to qualify for Corporate (Citizen).
5 33 Submitted to the draft.
5 33 Returned to Merchant (Merchant Marine).
5 34 Benjiman Wells's business or ship thrives.
5 37 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 37 Continued as Merchant (Merchant Marine).
6 41 Embroiled in legal trouble.
6 41 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
7 41 Continued as Merchant (Merchant Marine).
7 45 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
8 45 Voluntarily left Merchant Marine
8 45 Became a Citizen (Worker).
8 49 Severely injured. Fully recovered. Owe 15,000 for medical bills.
9 49 Failed to qualify for Free Trader (Merchant).
9 49 Returned to Drifter (Wanderer).
9 51 Attacked by enemies and injured.
9 51 Severely injured. Fully recovered. Owe 25,000 for medical bills.
9 51 Gain Enemy if Benjiman Wells don't already have one.
10 53 Aging Crisis. Owe 60,000 for medical bills.
10 53 Retired at age 53.
10 53 Continued as Drifter (Wanderer).
10 54 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
11 54 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 57 Benjiman Wells refused an offer of inducements to betray Benjiman Wells's faith. Gain 2 enemies.
11 58 Forced to continue current assignment.
11 58 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 58 Aging Crisis. Owe 20,000 for medical bills.
12 58 Continued as Believer (Missionary/Humanitarian).
12 59 Opponents of Benjiman Wells's belief system ambush Benjiman Wells.
12 59 Injured. Fully recovered. Owe 5,000 for medical bills.
13 59 Aging Crisis. Owe 10,000 for medical bills.
13 59 Retired.
13 63 Betrayal. Convert an Ally into a Rival or Enemy.
14 63 Aging Crisis. Owe 30,000 for medical bills.
14 64 Betrayal. Convert an Ally into a Rival or Enemy.
15 67 Aging Crisis. Owe 60,000 for medical bills.
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