Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Drafted into Merchant Marine |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Imperial trade restrictions force Burt Ward out of business. |
3 |
25 |
Became a Rogue (Enforcer). |
3 |
26 |
Crime pays off. Gain victim as Enemy. |
3 |
29 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
29 |
Continued as Rogue (Enforcer). |
4 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Thief (Rogue). |
5 |
33 |
Continued as Rogue (Enforcer). |
5 |
37 |
Involved in a gambling ring. |
6 |
37 |
Continued as Rogue (Enforcer). |
6 |
41 |
Gained a contact. |
6 |
41 |
Promoted to Rogue (Enforcer) rank 2. |
7 |
41 |
Continued as Rogue (Enforcer). |
7 |
43 |
Arrested |
8 |
43 |
Became a Prisoner (Thug). |
8 |
45 |
Assigned to difficult or backbreaking labour. |
8 |
47 |
Promoted to Prisoner (Thug) rank 1. |
9 |
47 |
Switched to Prisoner (Fixer) with previous rank. |
9 |
48 |
Defeated a prison gang. Gain an Enemy. |
10 |
51 |
Continued as Prisoner (Fixer). |
10 |
52 |
Special Duty. |
10 |
55 |
Promoted to Prisoner (Fixer) rank 2. |
11 |
55 |
Switched to Prisoner (Inmate) with previous rank. |
11 |
58 |
Scarred. Owe 5,000 for medical bills. |
12 |
59 |
Continued as Prisoner (Inmate). |
12 |
62 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Continued as Prisoner (Inmate). |
13 |
66 |
Joined a prison gang |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |