Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
22 |
Cecil Askew refused an offer of inducements to betray Cecil Askew's faith. Gain 5 enemies. |
2 |
22 |
Voluntarily left Mainstream Believer |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Established a network of contacts. Gain 1 contacts. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Go undercover to investigate an enemy. |
3 |
29 |
A police detective or rival criminal forces Cecil Askew to flee and vows to hunt Cecil Askew down. Gain an Enemy. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
34 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
37 |
Cecil Askew is sent to a new community or parish to preach The Word among the poor. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
41 |
Cecil Askew is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
A notable academic consults with Cecil Askew about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
8 |
46 |
Voluntarily left Missionary/Humanitarian |
8 |
46 |
Failed to qualify for Explorer (Scout). |
8 |
46 |
Became a Drifter (Barbarian). |
8 |
47 |
Betrayed by a friend. One of Cecil Askew's Contacts or Allies betrays Cecil Askew, ending Cecil Askew's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Failed to qualify for Merchant Academy. |
9 |
47 |
Switched to Drifter (Wanderer). |
9 |
49 |
Find an Alien Artifact. |
10 |
51 |
Continued as Drifter (Wanderer). |
10 |
53 |
Contact with Government. |
10 |
55 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Drifter (Wanderer). |
11 |
59 |
Forced to muster out. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Retired. |
12 |
61 |
Moved to a new world. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |