Retired Scout Clayton Fitzsimons  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 67 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 5 (-1)111765
Strange, Brotherly
 
Skills
Astrogation 1
Athletics (Endurance) 1
Carouse 0
Deception 0
Drive 0
Flyer (Rotor) 2
Mechanic 1
Navigation 1
Persuade 0
Pilot (Small Craft) 1
Recon 3
Science (Physical Sciences) 0
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Scout Explorer Scout24
Agent Law Enforcement Corporal13
Drifter Scavenger 12
Believer Holy Warrior Hopeful01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Penny Mason Enemy 0 3 6 1 Zaris (F/67)
Waverly Fallow Contact 2 1 5 1 Zaris (M/30)
Waverly Fallow has negatively life-changing event.
Ighzthaellaz Aerrthuk Nounkfuerrko Contact 1 1 1 1 Vargr, Imperium (M/16)
Ritthy Scenay Contact 0 1 5 3 Zaris (M/31)
Ritthy Scenay gains in power.
Wilmer Doyle Contact 0 1 1 0 Darrian, Imperium (M/33)
Wilmer Doyle is a member of an organisation which holds a generally opposite view of the Traveller.
Ossie Burke Contact 0 0 2 3 Kargol (M/24)
Ossie Burke's influence is diminished.
India Stoker Contact 2 3 2 0 Vlazhdumecta (F/43)
Very bad falling out.
Mercedes Hoffman Enemy 0 3 6 0 Ne Kraeda ren Kelva (F/69)
Hael Yehayae Enemy 0 2 0 5 Ael Yael (F/61)
Hael Yehayae belongs to an unusual cultural or religious group.
Terrance Forrest Enemy 0 2 0 1 Cafadan (M/73)
Petra McDadden Ally 4 0 0 2 Zaris (F/32)
Petra McDadden loses some of their power base.
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 19 Suffer from a life-threatening illness.
2 19 Became a Scout (Explorer).
2 22 Spend several years jumping from world to world in Clayton Fitzsimons's scout ship.
3 23 Continued as Scout (Explorer).
3 24 Clayton Fitzsimons's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clayton Fitzsimons fail to help. Gain an Enemy.
3 24 Nearly killed. Owe 20,000 for medical bills.
3 27 Forced to continue current assignment.
3 27 Promoted to Scout (Explorer) rank 1 with the new title Scout.
4 27 Continued as Scout (Explorer).
4 30 Clayton Fitzsimons spend a great deal of time on the fringes of Charted Space.
4 30 Gain a contact in an alien race.
4 31 Forced to continue current assignment.
4 31 Promoted to Scout (Explorer) rank 2.
5 31 Continued as Scout (Explorer).
5 35 Clayton Fitzsimons's ship is damaged, and Clayton Fitzsimons have to hitch-hike Clayton Fitzsimons's way back across the stars to the nearest scout base.
5 35 Gain 5 Contacts. Gain 2 Enemies.
6 35 Failed to qualify for Scientist (Scholar).
6 35 Submitted to the draft.
6 35 Became a Agent (Law Enforcement) with the new title Rookie.
6 36 Advanced training in a specialist field.
6 39 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
7 39 Continued as Agent (Law Enforcement).
7 40 Scarred. Fully recovered. Owe 2,500 for medical bills.
8 43 Continued as Agent (Law Enforcement).
8 44 Clayton Fitzsimons's work ends up coming home with Clayton Fitzsimons, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9 44 Switched to Drifter (Scavenger).
9 48 Promoted to Drifter (Scavenger) rank 1.
10 48 Continued as Drifter (Scavenger).
10 50 Suffer from a life-threatening illness.
11 50 Aging Crisis. Owe 20,000 for medical bills.
11 50 Retired at age 50.
11 50 Became a Believer (Holy Warrior) with the new title Hopeful.
11 51 Clayton Fitzsimons aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
12 51 Aging Crisis. Owe 50,000 for medical bills.
12 51 Retired.
12 54 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 55 Aging Crisis. Owe 50,000 for medical bills.
13 57 Victim of a crime.
14 59 Aging Crisis. Owe 50,000 for medical bills.
14 62 Good fortune.
15 63 Aging Crisis. Owe 50,000 for medical bills.
15 65 Betrayal. Convert an Ally into a Rival or Enemy.
16 67 Aging Crisis. Owe 50,000 for medical bills.
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